Thank you for testing the latest version. We already received an incredible amount of suggestions, constructive feedback, and bug reports from the community and based on all the input we are adjusting our roadmap to make the game even better.
Addition and changes:
- Added introductory cinematic
- Added settings for conveyor construction mapping and copy module function
- Changed scanning of hidden points of interest
- Now you can salvage ruined modules in one click using the universal removal tool
- Changed smelter texture
- Added "Send Expedition button block when all the possible expeditions are already assigned + tooltip
- Added notification on contract failure
- Added penalty details on contract failure
- Increased time from 5 to 10 days for contract notification
- Added tooltips to the expeditions interface and to research points.
- Added hiding notifications on a global map
- Added hiding transport construction interface until it's finish
- Added wall demolition to universal demolition when CTRL is held down
- Add expedition lock window if all possible expeditions are assigned
- Changed the colors on the Fuel Generator emissive, corrected the mask by making it based on Vertex Color
- Adding light bulb immisives to the middle solar panel and landing platform
Fixes:
- Fixed the ghost hover of underground elements from the crater
- Fixed negative resources in the counter
- Fixed TAB behaviour on orbital level
- Fixed collision on capsule after loading
- Fixed conveyor outline lights when upgrading and dropping resources
- Fixed crash when trying to double save
- Fixed a bug with robots getting stuck
- Fixed another bug with robots getting stuck
- Fixed focus adjustment and after alt tab focusing
- Fixed the fine info not showing when it’s suppose to show
- Fixed a crash that occurred whenever you were hovering over a place where resource elevator was dismantled
- Fixed conveyor resource drop dupe
- Fixed an absence of a conveyor hover visual while being inside of a drop resources conveyor mode
- Fixed a crash that occurred whenever you tried to load a save file where you dug like a dwarf
- Fixed research points not working correctly after loading
- Fixed a bug with bots getting stuck near the crater exit point
- Fixed a bug when after loading regolith could not be excavated.
- Fixed missing science point gain data after loading a save
- Fixed prioritets bug
- Fixed bug with wrong type of science points received on a repairable lab
- Fixed bug with wrong terms of some contracts
- Other minor fixes