Here's the second corrective patch for the 0.2 update.
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Feedback
- Updated gradient colors for satisfaction heatmaps. When satisfaction is zero, the color is black. This makes it easier to see where there are satisfaction bonuses, even when they are low.
- The dark color of the shadow heatmap has been adjusted.
- The analysis icon in the search that unlocks a new analysis is now a little cleaner.
- Analysis names are correctly colored in an analysis tooltip.
- In Polish and Russian, the font and shadow of the time font in the HUD have been improved to make them more readable.
Bug Fixes
Save/Load
- Fixed an issue with the “obtain resources” objective not appearing as “valid” when reloading a save.
- Fixed an issue where heatmaps were empty when loading the game after accessing the main menu.
- Previously explored destinations (blue pins) are now correctly displayed in blue when loading a save.
- Fixed the problem of selection ranges still visible when loading a save.
- Citizens assigned to a building thanks to a bonus number of additional slots will be correctly restored after reloading a game.
Plants and harvesting
- Arborist workshop and Agricultural farm no longer highlight plants with which they cannot interact.
- Amount of resources shown above the Cabbage shrub is no longer inverted on “rip out” and “pick” orders.
- Plants of size 1x1 will no longer be killed by the Volcano 1 cell tree further than what is displayed in the south and west directions.
- The Throated lily no longer mentions the Diluvian bush in its “propagation” trait description.
- The Plant nursery orders no longer start while the first order is being painted (to avoid losing resources).
- Harvesting workshop module requests are now correctly canceled when the building no longer has the necessary resources. This prevented other buildings from selecting these plants.
Various
- Fixed an error that could cause the game to hang when selecting a clay road worksheet and then unselecting it once construction is complete.
- Fixed the current expedition’s panel, which indicated a shorter expedition time if a Sandglider garage was built.
- Fixed unlocked scenario information in the victory window that displayed misleading information when completing a scenario in the sandbox mode.
- Some cells in scenario 3 of the island campaign are no longer available for construction.