Following the 0.4 update, here's the first corrective patch! It's taking care of the biggest points we've/you've seen so far! Another corrective patch is set to be released next week. If you find any problem when playing, as always, do not hesitate to keep us posted either here on Steam forums or on the game's Discord
And of course, as usual, thanks a lot for playing Synergy!
Please check the full changelog below :
Balancing
- Changed construction cost of Music Workshop (from “30 Bricks 50 Carved Woods” to “50 Bricks 30 Carved Woods”)
- Added Composite to late game researches: [list]
- Advanced Houses: +10 Composite
- Auditorium : +10 Composite + 30 WoodSculpture
- Embassy : + 30 Composite
- Library: +10 Composite
- Science Exhibition: +30 Composite
Interface & Feedback
- Changed buildings order in the building's list so that similar buildings close to each other
- Reordered meals in the kitchen (cooked meal before bread because it gives less satiety)
- Updated Infirmary UI & illness tooltip
- Added precision on research point production speed (1 decimal)
- Added missing information in irrigation canal building tooltip
- Uniformised wording between debilitation/weakness illness in English
Bugfix
- Fixed a bug where selection was impossible behind a feedback worldspace or an order pin
- It should now be possible to place plantation orders from the Plant Nursery through other order pins
- Fixed a bug where the blue highlight on harvest buildings could stay active after clicking on a plant
- Fixed disappearing pins on research nodes when loading a save from the main menu
- Fixed not localized texts
- Fixed Exploration radial menu button being disabled after destroying one Explorers' Hut with while having at least one other hut on the map
- Fixed a bug where the bonus offers by the sandglider were not correctly displayed in red in its interface if the building is inactive
- Fixed icon alignment in several languages in analysis popup text
- Fixed a wrong text in the wiki page of districts
- Fixed a bug which could prevent buildings from being correctly highlighted in construction mode when flipping some decorations
Visuals & Audio
- Tweaked the volume of the SFX associated with the new district places