The 0.5 update is now live on the experimental branch! If you want to try the new content before it’s fully released, now’s your chance to check it out and give us your feedback. The details of the update are listed below, so be sure to take a look! And to share your thoughts, hop onto our Discord server!
Note that placeholder text and visuals might still be included, along with potential bugs or balancing issues.
How to access the experimental branch:
- Right-click the game in your Steam library.
- Select "Properties."
- Go to the "Betas" tab.
- Choose experimental_public and update the game.
Rebind Your Inputs
You can now easily customize your controls in the options menu for a more personalized experience.
Enhanced Storage System
We’ve revamped the storage system to make it more intuitive and efficient for city management :
- When you set a desired resource quantity, the system will now reserve space in the storage building and remove any unwanted resources to make room for what’s needed.
- You can adjust priority quantities with a simple mouse scroll.
- The “Maximize All” button ensures equal priority across all active resource slots, while keeping the total accepted resources within the storage's capacity.
Performance/Optimization
Significant optimizations have been made to eliminate short freezes, stuttering, and other issues caused by large cities or complex calculations (such as district updates and road placements). For more details, check the “Detailed Changelog.”
Heatmaps Visibility
Views are now even more powerful! You can see each satisfaction source and terrain modifier source when the appropriate view is activated, giving you all the information you need to optimize your city's layout and environmental impact.
Canal Preview
When adjusting tool quantities for the irrigation pump, a preview will now display how far the water will flow and the effect range of the canals, helping you plan your irrigation more effectively.
Detailed Changelog
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Feature
- Added Inputs rebinding in the Options.
- Updated selected District UI :[list]
- Updated the "buy extension" tooltip in the District UI.
- “Buy district extension” button darkens when the player lacks required resources.
- Score gauge color now reflects the district's status.
- Changed mentions of "markers" to "extensions."
- When you set a desired resource quantity, the system will now reserve space in the storage building and remove any unwanted resources to make room for what’s needed.
- You can adjust priority quantities with a simple mouse scroll.
- The “Maximize All” button ensures equal priority across all active resource slots, while keeping the total accepted resources within the storage's capacity.
- Added a new research to unlock Canteen and Tea Bar together just after the Hall Of Wise.
- Removed the "Small Bench" from the “Public Spaces Arrangement” research unlock (Small Bench can no longer be built).
- Changed cost for the 2nd to 5th extension buyout in the Monument district : [list]
- 2nd from “30 Music Instruments” to “30 Papers”
- 3rd from “30 Music Instruments” to “30 Papers”
- 4th from “30 Wood Sculpture” to “30 Music Instruments”
- 5th from “30 Wood Sculpture” to “30 Music Instruments”
- Shimmering Awnings (+5 T1 Social)
- Draped Pillar (+5 T1 Social)
- Magnetic Pillar (+5 T1 Social)
- Serpentine Bench range from “5x5x5x5” to “6x6x6x6”.
- Table range from “5x5x5x5” to “6x6x6x6”.
- Shimmering Awnings range from “5x5x5x5” to “10x10x3x3”.
- Draped Pillar range from “5x5x5x5” to “10x10x3x3”.
- Magnetic Pillar range from “4x4x4x4” to “10x10x3x3”.
- City Banner
- Outdoor Lounge
- Shimmering Awnings
- Draped Pillar
- Hidden exploration feedback "an action is available" when all destinations are explored.
- Fixed a bug where the research point bar was not always in preview when the player was confirming its purchase of research points with a tablet.
- Pathfinding : [list]
- Fixed citizens getting stuck between buildings.
- Fixed the issue where citizens can move through the unplayable border of the map.
- Updated the citizens’ pathfinding to prevent them from getting stuck or isolated.
- Implemented various performance optimizations across several areas :[list]
- Districts update when adding or removing objects (buildings, plants, etc.).
- Optimized the performance when building or destroying many roads or canals.
- Optimized updates to building or plant ranges.
- Improved the handling of buildings’ inventories.
- Optimized citizens' repartition in houses.
- Optimized performance in cities with many citizens.
- Added auto-save functionality when quitting the game or going back to the main menu.
- Added city event rewards when a city event is successfully completed.
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https://store.steampowered.com/app/1989070