It's been a while since our latest devlog, but we've certainly made some good progress in Synergy, as you may have seen on social media! Obviously, we can't wait to show you more.
In the meantime, we'd like to introduce you to the different roles your citizens will play in-game in this small devlog.
However, keep in mind citizens will not have predefined roles. It will be up to you to assign them tasks in the various buildings, and their outfits will change accordingly.
As you may already know, in Synergy, you'll need to explore, build, and develop your city amidst extreme weather conditions. However, be careful not to leave your citizens unhappy if you want to thrive.
Without further ado, let the introductions begin!
Expeditions require around 5 citizens, but this number can be increased by having multiple exploration buildings. Explorers venture to destinations they have glimpsed from afar, not knowing exactly what they will find. Once there, they regularly face choices that lead them to gather resources, knowledge, or even new plants to reintroduce to the map. Additionally, citizens can explore new areas, opening up the possibility of discovering new destinations.
The explorers wear large hats that provide a continuous nutritional supply during expeditions and protect them from heavy sun rays.
The agronomists are the citizens who work in most of the buildings related to plants and water. They can be found in the gatherers' hut, the arborists' workshop, the self-sustaining garden, the nursery (for reintroducing plants), as well as the pier and the water treatment basin.
They need this diving suit-like bubble to protect themselves from the toxic emissions that can occur when handling certain crops.
Sages have a deep understanding of life in general. They contribute to the community through their wisdom, but they are not self-righteous or socially superior beings. They primarily work in cultural and social buildings, as well as in schools and a few other care-oriented buildings.
They embody the idea of serenity and an open mind towards the environment, and therefore they do not wear hats.
Scientists dedicate their lives to understanding the world and the technologies that surround them. They mainly work in the field laboratory (analyzing plants and terrain), the research center (technological research), or the weather station (weather forecasting).
Their outfit is made of waterproof material and has a shape-changing feature that allows them to interact with dangerous substances.
Craftsmen engage in precision craftsmanship, such as woodworking or the arts. You can find them in places like the weavers' workshop, the carpentry shop, and other art-related buildings.
They use a monocle equipped with a precision lens to perform tasks that require fine accuracy.
Hammerworkers are also craftsmen, but they specialize in construction and heavy-duty work that requires extensive protection. They are the citizens who construct buildings, work in the blacksmith's workshop, the foundry, and the excavated cave.
For their work, they are equipped with gloves, fireproof suits, and welding masks.
And here we have the chefs! These citizens work in a few rare but essential buildings related to food, such as the Kitchen for food preparation and the Canteen where citizens come to dine.
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And that's it for today!
We hope you enjoyed this small devlog, which provides more insight into the tasks you'll be able to assign to citizens in the game.
See you in a few weeks for another devlog, and until then, thank you all so much for the really nice feedback here on Steam, but also on social media!
Wishlist now:
https://store.steampowered.com/app/1989070/Synergy/
-Leikir Studio & Goblinz Publishing