After two weeks on the experimental branch, the 0.5 update is now live on the default branch, meaning it’s available for everyone! Make sure to update the game to enjoy all the new features.
Here's the final patch notes:
Rebind Your Inputs
You can now easily customize your controls in the options menu for a more personalized experience.
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Enhanced Storage System
We’ve revamped the storage system to make it more intuitive and efficient for city management:
- When you set a desired resource quantity, the system will now reserve space in the storage building and remove any unwanted resources to make room for what’s needed.
- You can adjust priority quantities with a simple mouse scroll.
- The “Maximize All” button ensures equal priority across all active resource slots, while keeping the total accepted resources within the storage's capacity.
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Performance/Optimization
Significant optimizations have been made to eliminate short freezes, stuttering, and other issues caused by large cities or complex calculations (such as district updates and road placements). For more details, check the “Detailed Changelog.”
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Heatmaps Visibility
Views are now even more powerful! You can see each satisfaction source and terrain modifier source when the appropriate view is activated, giving you all the information you need to optimize your city's layout and environmental impact.
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Canal Preview
When adjusting tool quantities for the irrigation pump, a preview will now display how far the water will flow and the effect range of the canals, helping you plan your irrigation more effectively.
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Detailed Changelog
[expand type=details expanded=false]
Feature
- Added Inputs rebinding in the Options.
Interface & Feedback
- Updated selected District UI :[list]
- Updated the "buy extension" tooltip in the District UI
- "Buy district extension” button darkens when the player lacks required resources
- Score gauge color now reflects the district's status
- Changed mentions of "markers" to "extensions”
- When you set a desired resource quantity, the system will now reserve space in the storage building and remove any unwanted resources to make room for what’s needed
- You can adjust priority quantities with a simple mouse scroll
- The “Maximize All” button ensures equal priority across all active resource slots, while keeping the total accepted resources within the storage's capacity
Balancing
- Added a new research to unlock Canteen and Tea Bar together just after the Hall Of Wise
- Social Bonus offered by Canteen and Tea Bar are no longer cumulative
- Removed the "Small Bench" from the “Public Spaces Arrangement” research unlock (Small Bench can no longer be built)
- Changed cost for the 2nd to 5th extension buyout in the Monument district :[list]
- 2nd from “30 Music Instruments” to “30 Papers”
- 3rd from “30 Music Instruments” to “30 Papers”
- 4th from “30 Wood Sculpture” to “30 Music Instruments”
- 5th from “30 Wood Sculpture” to “30 Music Instruments”
- buildings of “Hanging Tapestries” research (City Banner, Shimmering Awnings, Draped Pillar & Magnetic Pillar) now give “+5” T1 Culture in range (they also keep “+5” T1 Social)
- changed gameplay description of “Hanging Tapestries” research to fit new Culture buff
- Canteen and Tea Bar “+5” T1 Culture boost is now exclusive (it is no longer possible to reach “+10” T1 culture with these two)
- fixed Satisfaction gauge tooltips' providers list to represent the current providers
- rearranged the building assets list order to fit with the satisfaction provider modification
- Shimmering Awnings range from “5x5” to “18x3”
- Draped Pillar range from “5x5” to “18x3”
- Magnetic Pillar range from “4x4” to 18x3”
- Serpentine Bench range size from “5x5” to “3x8”
- Table range from “5x5” to “6x6”
- Increased "Statue of the Sleeping One” range from “4” to “6” to be coherent with other statues
- Canteen from “16” to “24”
- Tea Bar from “14” to “22”
- Explorers’ Hut from “17” to “25”
- Field Laboratory “15” to “23”
- Infirmary “17” to “25”
- Cellar from “8” to 1”12”
- Sandglider Garage from “25” to “30”
- Weather Station from base “5 +5 per working citizen” to “base 7 +6 per working citizen”
- Cold Bathhouse from base “3 +6 per working citizen” to “base “7 +7 per working citizen”
- Scent Garden from base “3 +5 per working citizen” to “base 7 +7 per working citizen”
- School from base “3 +5 per working citizen” to “base 7 +7 per working citizen”
- Art Gallery from base “4 +7 per working citizen” to “base 7 +8 per working citizen”
- Auditorium from base “3 +6 per working citizen” to “base 7 +8 per working citizen”
- Library from base “3 +6 per working citizen” to “base 7 +8 per working citizen”
- Music Workshop from base “3 +4 per working citizen” to “base 7 +8 per working citizen”
- Prevention Unit from base “8 +8 per working citizen” to “base 7 +8 per working citizen”
- Science Exhibition from base “3 +6 per working citizen” to “base 7 +8 per working citizen”
- Embassy from base “3 +6 per working citizen” to “base 7 +8 per working citizen”
Bugfix
- Hidden exploration feedback "an action is available" when all destinations are explored
- Fixed a bug where the research point bar was not always in preview when the player was confirming its purchase of research points with a tablet
- Pathfinding :[list]
- Fixed citizens getting stuck between buildings
- Fixed the issue where citizens can move through the unplayable border of the map
- Updated the citizens’ pathfinding to prevent them from getting stuck or isolated
Optimizations
- Implemented various performance optimizations across several areas :[list]
- Districts update when adding or removing objects (buildings, plants, etc.).
- Optimized the performance when building or destroying many roads or canals.
- Optimized updates to building or plant ranges.
- Improved the handling of buildings’ inventories.
- Optimized citizens' repartition in houses.
- Optimized performance in cities with many citizens.
Other Changes
- Added auto-save functionality when quitting the game or going back to the main menu.
- Added city event rewards when a city event is successfully completed.
Play now!
https://store.steampowered.com/app/1989070/Synergy/