Summer has been productive since Synergy announcement, and it fueled the idea of making our very first devlog to share our work during the past few months.
On air today: plant growth, first gathering mechanic and some nice concept art from our artist team. Enjoy your time!
1. Grow, little seed!
In Synergy, nature and wilderness will have a prominent presence, full of colors and diversity. It was then important to us to offer a great variety of plant types, each with a 3-step growth status, which also serve as visual feedback for User eXperience purposes.
There is an existing “unhealthy” visual feedback for plants too, but today we’d rather show you some blooming ones! We already have dozens of plant types, so excited to show you more of them in our next devlog!
2. Gathering mechanic in progress
Providing resources to your civilization is one of the first priority to survive. We are currently working on the harvesting mechanic as you can see.
Please note there is currently practically no animation yet and we were mostly testing orders for villagers to accomplish.
3. Building research and concept art
Last but not least, something we are very proud about is sharing our process towards our world construction. Architecture can give a better immersive feeling if handed well, and this is why we put heart into iterating as much as possible before going for something definitive (as you can see above!)
Final concept art into in-game integration, hard work pays off! It's satisfying to create all the plant and building designs here to enrich Synergy’s world and gameplay whilst bringing depth to its untamed lands. Feel free to give us your feedback, it’s always greatly appreciated!
And then you bump into the moment where adding more buildings is shaping your city and so on..!
We hope you liked your time reading our very first devlog, we can not wait to show you more of it and we have a lot of material to do so!
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Thank you,
Leikir Studio team