==Patch 1.0.2==
==Bug Fixes==
Towers
-Fixed some cases where ally spells were affecting towers.
Buford
-Poison Slug - Ability description/tooltip.
-Fire Slug - Poison Ammo bonus numbers corrected.
Flak
-Extended Barrel - Ability description/tooltip.
-EMP Cannon - Fixed bug where it wasn’t applying states properly.
Lady Tinder
-Bindweed - No longer pulls bosses.
Midknight
-Chains of Judgement - Ability description/tooltip.
Rip
-Nether Strike - Distance when cast around walls limited to max cast distance.
-Nether Strike - Fixed bug that allowed Nether Strike’s multicast to work on creeps and towers.
-Smoke Cloud - Description changed from “Armor Reduction” to “Resistance Reduction”.
-Fixed issue with low quality model showing up black.
Trace
-Bomb Toss - Fixed bug where stun would only occur if bomb was hit with boomerang.
==Balance Changes==
Towers/Generators/Crux
We’re liking the increased pacing of the game resulting from spells hitting towers. Now we’ll look to reduce some of the cheesy stuff. Backdooring is definitely a strategy we try to keep from becoming too strong, so we’ll ask you to bring a creep wave or stand in the line of fire yourself if you want to nuke towers.
-All buildings have 300 resistance unless enemy units are within tower attack range.
Buford
Exploding slugs gave Buford another powerful tool to add to his arsenal, but we think he needs toned down a bit.
-Poison Slug - Explosion damage reduced from 100/150/200/300 to 100/140/180/220.
-Poison Slug - CD increased by 3 seconds and damage reduced on ammo by 5.
-Fire Slug - Deals 50% damage to towers.
-The Buford Special - Reveals enemy targets.
Chester
Any ability that you set and forget was too powerful against towers.
-Knight Blitz - Deals 50% damage to towers.
Iah
Any ability that you set and forget was too powerful against towers.
-Quickpit - Deals 50% damage to towers.
Malady
Any ability that you set and forget was too powerful against towers.
Dark Storm - Deals 50% damage to towers.
Moxie
Hitting a tower with Ball Lightning is easy and getting the same mana return as hitting a Hero was a little much.
-Ball Lightning - Mana return when impacts towers reduced to creep value.
Rip
We’re excited about the amount of fresh hot death being served up by Rip, but he probably needs to be toned down a bit.
-Smoke Cloud - Radius decreased by 50.
-Vanish - Damage reduced from 75,110,145,180 to 75,100,125,150.
-Nether Strike - Range decreased from 500,750,1000 to 500,650,800.
-Nether Strike - Speed reduced by 25%.
Trixie
Any ability that you set and forget was too powerful against towers.
-Aether Beam - Deals 50% damage to towers.
Zaku
Any ability that you set and forget was too powerful against towers.
-Bioswarm - Deals 50% damage to towers.
Immortal Gaze
Immortal Gaze is a revive effect and as such should not be reduced by CDR.
-Cooldown no longer affected by CDR.
Unstable Shard
This item is creating a lot of fun and crazy new interactions. One of those was to combo an invulnerability ability or item to escape the damage at the end of the buff. The intent of Unstable Shard is to be high risk and high reward, so we’re going to try making the risk more consistent. Also, CDR made this item usable way too often, so thats no longer the case.
-Unstable Shard will deal its damage at end of any ongoing invulnerability states.
-Effective base cooldowns increased to 60 seconds, which starts AFTER the effect expires.
==Hotfix 1.0.3==
==Bug Fixes==
Buford
Fixed issue with Q+W combo not doing correct damage.
Dark Bargain
Added orange text scaling.
Rook
Fixed issue with Rook’s Hide Then Seek not causing him to hide.
Rip
Vanish can no longer be seen in fog.
Trace
Bomb Toss now deals 50% damage to towers.
Trixie
Fixed issue with Pot Shot not allowing multiple instances of damage when using Unstable Shard.
Unstable Shard
Fixed issue with damage not being applied upon expiration.
Added a .1 second stun to avoid same frame CD increase of abilities in rare cases.