=Gameplay Changes=
Neutrals
-Now scale throughout game.
-Nerfed rare jungle gold bounty from 300 to 220.
Dharkwave
-Number of Dharwave minions spawned now increases by number of Baldir kills. Still spawn in increments of 3.
Observatories
-Active duration increased from 35 seconds to 70 seconds.
Division Rating
-Division cut-offs recalculated based on current active players.
Tutorial
-Fixed Caprice tutorial crash bug.
=Hero Changes=
Ace
-Avalanche now has slightly lower range, speed and AOE.
Chester
-Knight Blitz cooldown increased by 1 second.
-King Me! expires on death.
Minerva
-Fixed starting resistance.
Shank
-Ground Pound visual radius tweaked to match ability radius.
Zaku
-Sticky Trap activates faster.
=Pet Changes=
Luster
-Passive gold decreased by 1.
=Item Changes=
Barrier Token
-50% reduction reduced to 35%.
-10 passive resistance increased to 20.
-Simplicity Enchant -20 resistance -300 recipe cost.
Captains Crest
-Removed base health regen to creeps.
-Added 40% damage reduction to splash damage to nearby creeps.
Hexbane
-Duration increased from 2.5 to 3.5
Diadem of Blood
-Fixed issue with it giving wrong amount of power.
Thundercaller
-Lightning strikes every 5 attacks. No longer % chance based.
-Bounce range reduced by 50.
Iceforged Plate
-Resistance reduced from 30 to 15.
-Mitigation increased from 20 to 30.
-Attack speed slow reduced from 25% to 20%.
Golden Protector
-Resistance reduced from 15 to 10.
-Mitigation increased from 10 to 15.
Giant's Visage
-Resistance increased from 10 to 15.
-.85% health to power increased to .9%
=Bonus Changes=
Daily Wheel Spin
-Moxie needed to take a nap, so Bandit.0 is taking over. Remember, you can't win if you don't spin!