News Liste Strife

Patch 1.0.11 - Ladder Season 2 & Hero Balance Changes
Strife
06.10.17 17:38 Community Announcements

Ladder Season 2



Ladder Season 2 has begun. It will end on November 30 at 11:59 EST (16:59 UTC). Prizes include Account Icons, Boosts, Gems and Cosmetics.

Bug Fixes


  • Add missing mastery icons for Aemon, Malph, and Pal.
  • Add missing 10 win steam achievements for Malph and Pal.
  • Fix unresponsive input on some Linux configurations.


Hero Balance Changes




Aemon
  • Max Health per level (1-15) increased from (920-1865) to (995-2004).
  • Max Mana increased from 320 to 350.

  • Hope (W): [list]
  • Ally heal per attack increased from 5/10/15/20 to 7/12/17/22.
  • Manacost increased from 75 at all levels to 75/80/85/90.

[/list]
  • Courage (E): [list]
  • Manacost increased from 55 at all levels to 55/65/75/85.
  • Cooldown adjusted from 7 at all levels to 7.5/7/6.5/6 seconds.

[/list]



Bastion
  • Zidek Charge (W): [list]
  • Magic damage increased from 75/100/125/150 to 90/115/140/165.
  • Stun duration increased from 0.8/1.1/1.4/1.7 to 0.9/1.2/1.5/1.8 seconds.

[/list]
  • The Chosen One (R): [list]
  • Magic damage increased from 180/240/300 to 200/250/300.
  • Cooldown decreased from 120 at all levels to 115/105/95 seconds.

[/list]



Blazer
  • Tether Shot (W): [list]
  • Cooldown decreased from 12 at all levels to 12/11/10/9 seconds.
  • Manacost decreased from 95 at all levels to 95/90/85/80.

[/list]
  • Hunter Mode (R): [list]
  • Duration increased from 15/20/25 to 18/22/26 seconds.

[/list]



Bo
  • Bull Rush (R): [list]
  • Bonus damage on wall impact increased from 50% to 60%.

[/list]



Buford
  • Max Health per level (1-15) increased from (783-1536) to (832-1632).

  • Poison Slug (Q): [list]
  • Cooldown decreased from 15 at all levels to 15/14.5/14/13.5 seconds.
  • Manacost adjusted from 75 at all levels to 70/75/80/85.

[/list]
  • Fire Slug (W): [list]
  • Damage per second increased from 20/30/40/50 to 25/35/45/55.

[/list]



Caprice
  • Fire Lager (Q): [list]
  • Manacost decreased from 70/80/90/100 to 70/75/80/85.

[/list]
  • Anchors Aweigh (W): [list]
  • Magic damage increased from 70/95/120/145 to 80/105/130/155.
  • Stun duration increased from 0.9/1.1/1.3/1.5 to 1.1/1.25/1.4/1.55 seconds.

[/list]



Chester
  • Knight Blitz (Q): [list]
  • Manacost adjusted from 70/75/80/85 to 70 at all levels.
  • Magic damage increased from 40/65/70/85 to 60/70/80/90.

[/list]
  • March On (W): [list]
  • Buff duration increased from 2 to 2.5 seconds.
  • Cooldown reduced from 18/16/14/12 to 17/15/13/11 seconds.
  • Manacost adjusted from 95 at all levels to 90/95/100/105.

[/list]
  • King Me (R): [list]
  • Cooldown decreased from 75 at all levels to 75/70/65 seconds.
  • Manacost increased from 100/110/120 to 100/125/150.

[/list]



Eanu
  • Max Health per level (1-15) decreased from (920-1865) to (881-1730).




Iah
  • Sand Elemental (Q): [list]
  • Health increased from 30/35/40/45% to 35/40/45/50% of Iah's Max Health.

[/list]
  • Eclipse (R): [list]
  • Heal and Magic damage increased from 170/230/290 to 190/250/310.
  • Cooldown decreased from 75 to 60 seconds.

[/list]



Jin She
  • Mana Regeneration per level (1-15) increased from (1.40-2.02) to (1.89-2.43).

  • Everthirst Flame (Q): [list]
  • Cooldown adjusted from 12 at all levels to 13/12/11/10 seconds.

[/list]
  • Firefall (E): [list]
  • Cooldown decreased from 30/25/20/15 to 24/20/16/12 seconds.

[/list]



Midknight
  • Night Blossom (W): [list]
  • Manacost adjusted from 75 at all levels to 70/75/80/85.
  • Magic damage increased from 80/105/130/155 to 80/110/140/170.

[/list]
  • Chains of Judgement (R): [list]
  • Cooldown adjusted from 100 at all levels to 105/95/85 seconds.

[/list]



Nikolai
  • Max Mana increased from 280 to 320.
  • Mana Regeneration per level (1-15) increased from (1.72-2.47) to (1.89-2.43).

  • Relentless Might (Q): [list]
  • Attack damage increased from 80/90/100/110% to 90/100/110/120%.

[/list]



Ray
  • Death Ray (R): [list]
  • Damage reduction decreased from 15% to 12% for each enemy hero hit.

[/list]
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