Progression has been reset! Perks, perk slots, stash tabs and secure slots must be unlocked through progression for this test. Those who owned the season booster and/or founders pack will be unaffected by this change.
Cosmetics will begin unequipped but are not lost.
Progression
- Added rewards back to the progression track[/*][list]
- Perk Slots [/*]
- Stash Tabs [/*]
- Safe Container Slots [/*]
- Crafting Tiers [/*]
- Objective Keycards [/*]
UI
- Show armor rating as well as damage mitigation on the stat panel.[/*]
Missions
- Added Agent Missions[/*][list]
- Agent Missions allow the player to complete tasks for different Agents. Doing different missions will unlock various progression items for the player to take advantage of. [/*]
Vendors and Crafting
- Crafting adjusted[/*][list]
- Added new components required for crafting. [/*]
- Salvaging weapons and armor will drop a new crafting component of equal rarity.[/*]
Weapons
- Changed knife color from purple to orange/red.[/*]
Abilities
- Some ability cooldowns adjusted.[/*]
- Added a deploy animation for healing station, dome shield, motion sensor. [/*]
- Disabled self-damage on proximity mine. [/*]
- Added a new small camera shake to proximity mine explosion. [/*]
Keycard Objectives
- High Security Levels now require a specific objective keycard to enter.[/*]
- You earn these keycards by leveling up out of match. [/*]
Map Generation
- Reduced the number of Yellow Security Levels.[/*]
Cybrids
- Increased difficulty of Cybrids in the Orange Security rooms. [/*][list]
- Increased Ambush Laser Cybrids health to 1200. [/*]
- Increased Phalanx Melee health to 1200. [/*]
- Increased Guardian's projectile speed. [/*]
Fixes
- Fixed an issue where vendors would not populate after a match[/*]
- Fixed an issue where contracts would not progress properly at the end of match screen. [/*]
- Fixed an issue where 1P pack VFX would remain on your screen if you respawned while your spectated target was using a health/shield pack. [/*]
- Stat panel in match sometimes does not update properly.[/*]
- Issue with some missions not displaying properly after completing them. After relaunching they will be fixed. [/*]
- Issue with ability and weapon VFX sometimes obscuring the camera. [/*]
- Issue with invisible collision missing VFX when entering high security rooms.[/*]