Keybindings have been reset for this patch!
Players will have all Stash Tabs & Safe Slots unlocked for the test period. Will return to normal at the start of Season 2.
Only the team queue is active currently and will create teams of three.
Game Modes
- All Securities Levels consolidated to one queue - Just press Play (there are no options)[/*][list]
- In the map, each security level is represented in bands of difficulties [/*]
- Difficulty increases as players go deeper into the map. This can be seen in the color bands on the map and the lighting in the area. [/*]
- Loot and bot difficulty increases as these bands increase in difficulty. [/*]
- Matches are now 30 minutes and include a timer (below the radar) [/*]
- Added one way doors to force fields in higher security rooms. To get out of a high security area you need to turn off the forcefields (Use the objective or find a terminal in the room) [/*]
- Each team is assigned a sequence of objectives to reach and interact with.[/*]
- After Interacting with the first objective, you will see the next objective as well as location of escape pods. [/*]
- After interacting with an objective, the next one will be shown on the map which will be in the next security difficulty level. [/*]
- The Orange and Red Security levels require the previous Security Level objectives to be complete before a player can enter them. [/*][list]
- This will be marked by a one way force field covering the doors. [/*]
- Interacting with the objective in these rooms will disable the blocking shield for all players.[/*]
- A swarm button is also added to these rooms. Activating this will spawn a swarm of bots and disable the shields for all players. [/*]
- Each team is assigned two escape pods to use, some teams may have the same escape pod[/*]
- After channeling an escape pod, players will have 15 seconds to extract before it deactivates. It can be activated again, multiple players can leave through the same escape pod. [/*]
- Escape pods show as red when not owned by your team. [/*]
- Escape pod icons are now clamped to the minimap [/*]
Classes and Progression
- Abilities and weapons are now restricted by classes[/*]
- Assault [/*][list]
- Base Health: 97 [/*]
- Base Shield: 97 [/*]
- Abilities: Overshield and Phase Shift [/*]
- Equippable Weapons: [/*][list]
- Kinetic Weapons: [/*][list]
- LMG [/*]
- Heavy LMG [/*]
- Double Barrel Shotgun [/*]
- Auto Shotgun [/*]
- Bullpup Rifle [/*]
- Auto Pistol [/*]
- Pistol [/*]
- Minigun [/*]
- Assault Rifle [/*]
- Pulse Rifle[/*]
- Pulse Pistol [/*]
- Storm Slicer [/*]
- Engineer[/*][list]
- Base Health: 110 [/*]
- Base Shield: 110 [/*]
- Abilities: Scanner and Turret [/*]
- Equippable Weapons: [/*][list]
- Kinetic Weapons: [/*][list]
- Auto Pistol [/*]
- DMR [/*]
- Double Barrel Shotgun [/*]
- Pistol [/*]
- SMG [/*]
- Energy LMG[/*]
- Energy SMG [/*]
- Pulse Pistol [/*]
- Pulse Shotgun [/*]
- Spinfusor [/*]
- Storm Slicer [/*]
- Marksman[/*][list]
- Base Health: 75 [/*]
- Base Shield: 75 [/*]
- Abilities: Hologram Decoy and Proximity Mine [/*]
- Decoy now uses player cosmetics & does not pulse when damaged. [/*]
- Equippable Weapons: [/*][list]
- Kinetic Weapons: [/*][list]
- Auto Pistol [/*]
- Pistol [/*]
- Bullpup Rifle [/*]
- DMR [/*]
- Sniper Rifle [/*]
- Hand Cannon [/*]
- Tactical SMG [/*]
- EMP Rifle[/*]
- Energy DMR [/*]
- Pulse Pistol [/*]
- Medic[/*][list]
- Base Health: 102 [/*]
- Base Shield: 102 [/*]
- Abilities: Regen Station and Dome Shield [/*]
- Equippable Weapons: [/*][list]
- Kinetic Weapons [/*][list]
- Auto Pistol [/*]
- Pistol [/*]
- Assault Rifle [/*]
- Heavy LMG [/*]
- LMG [/*]
- Pulse Pistol[/*]
- Crossbow [/*]
- EMP Rifle [/*]
- Energy LMG [/*]
- Energy SMG [/*]
- Pulse Shotgun [/*]
- Recon[/*][list]
- Base Health: 90 [/*]
- Base Shield: 90 [/*]
- Abilities: Stealth and Motion Sensor [/*]
- Equippable Weapons: [/*][list]
- Kinetic Weapons: [/*][list]
- Auto Pistol [/*]
- Pistol [/*]
- Auto Shotgun [/*]
- Hand Cannon [/*]
- Silenced Pistol [/*]
- SMG [/*]
- Tactical SMG [/*]
- Energy DMR[/*]
- Pulse Rifle [/*]
Shop
- Added new possible cosmetic variations to the shop.[/*]
- Added in the LMG to shop rolls and to cosmetic selection. [/*]
Vendors
- Updated vendor merchant visuals. New vendors are coming soon.[/*]
- Removed credit cost from crafting recipes. [/*]
- Valuable sell prices adjusted. [/*]
- Enemy Dog Tags now may be sold to vendors. Sell price is based on the enemy’s level. [/*]
Armor
- Armor can now be changed, equipped and lost in matches.[/*]
- Armor cannot be placed in secure slots. [/*]
- Removed health bonus from armor. This has been replaced with a Armor Rating modifier that scales based on rarity. [/*]
- Updated Core and Fuel Cell armor pieces to Subsuit and Greaves. [/*]
Weapons
- New weapons added[/*][list]
- Auto Shotgun [/*]
- Tactical SMG [/*]
- Bullpup Rifle [/*]
- Heavy LMG [/*]
- Stormslicer [/*]
- Energy LMG [/*]
- Energy SMG [/*]
Attributes
- Added Attributes to Armor and Weapons rolls.[/*]
- Added a player Stat Screen. This screen can be seen when opening your inventory in a match and on the character tab. [/*]
- Attributes are now randomly rolled on uncommon and above weapons and armors. [/*]
- Attributes: [/*][list]
- Handling [/*][list]
- Weapon reload [/*]
- Holster speed [/*]
- ADS speed [/*]
- Draw speed [/*]
- Recoil [/*]
- Player max health[/*]
- Player max shields [/*]
- Headshot mitigation [/*]
- Move speed [/*]
- All interact speed [/*]
- Energy weapon damage[/*]
- Shield pack use speed [/*]
- Ability cooldown reduction [/*]
- Ability damage [/*]
- Kinetic weapon damage, [/*]
- Melee weapon damage, [/*]
- Stagger chance [/*]
- Shield penetration [/*]
- Increased damage against Cybrids [/*]
- Increased protection against Cybrids [/*]
- Gives increases on all attributes. [/*]
Player Backpack Inventory
- Arsenal:[/*][list]
- New arsenal feature added for weapons and armor in your backpack. This takes the place of the third row in your backpack. [/*]
- For consumables, crafting materials, & resources[/*]
- This takes up two rows in your backpack. [/*]
Masteries
- Removed Masteries from armor. [/*]
- Some masteries have been converted to perks. [/*]
Abilities
- Set Overshield to 50% of player health[/*]
Perks
- Perks are assigned to specific Classes[/*]
- Assault Perks [/*][list]
- Overshield Burst [/*][list]
- When your Overshield ability is expired or broken, it emits a damaging AoE effect. [/*]
- Reduce Overshield cooldown by 35%.[/*]
- Increase the duration of Overshield by 50%.[/*]
- Increases the shielding value of Overshield by 25%[/*]
- You can end Phase Shift early by canceling the ability or firing early.[/*]
- Reduce Phase Shift cooldown by 35%.[/*]
- Increase the duration of Phase Shift by 50%[/*]
- Your Phase Shift heals you for 100% health while active[/*]
- When you take damage, gain 20% movement speed for 2s (15s cooldown)[/*]
- Grants additional +10 Global Protections[/*]
- Crates and chests are highlighted for you.[/*]
- Gain the ability to loot special crates throughout the map.[/*]
- Increase the damage done to Cybrids by 20% [/*]
- Scanner Cooldown[/*][list]
- Reduce the cooldown of the Scanner by 35%. [/*]
- Increase the duration that enemies are revealed by your Scanner by 60%.[/*]
- Your Scanner pulse is hidden to enemies.[/*]
- Increases the range of your Scanner ability by 30%.[/*]
- Your Turret has +1 charge allowing you to deploy two Turrets at once.[/*]
- Reduce the cooldown of the Turret by 35%.[/*]
- Increases the damage of your deployed Turret(s) by 40%.[/*]
- Increase the duration of your Turret by 50%.[/*]
- Grenades reveal enemies in a 5m radius when they explode.[/*]
- Never set off traps or mines.[/*]
- Crates and chests are highlighted for you.[/*]
- Gain the ability to loot special crates throughout the map.[/*]
- Increase the damage done to Cybrids by 20% [/*]
- Hologram Decoy Mk. II[/*][list]
- Your decoy will now attack enemy players. [/*]
- Increases the duration of your Hologram Decoy by 50%.[/*]
- Increases the health of your deployed Hologram Decoy by 70%.[/*]
- Reduce the cooldown of your Hologram Decoy by 35% [/*]
- Decrease the cooldown of your Proximity Mine by 35%[/*]
- Increase the AoE of your Proximity Mine by 30%.[/*]
- Increase the damage done by your Proximity Mine by 40%.[/*]
- Adds a debilitating 50% Slowdown effect to enemies that trigger your Proximity Mine.[/*]
- Reveals enemies hit by traps.[/*]
- Cannot be located or revealed while you have no shields.[/*]
- Increase headshot damage by 8%.[/*]
- Crates and chests are highlighted for you.[/*]
- Gain the ability to loot special crates throughout the map.[/*]
- ncrease the damage done to Cybrids by 20%[/*]
- Medic Perks [/*][list]
- Dome Shield Cooldown [/*][list]
- Reduce the Cooldown of Dome Shield by 35%. [/*]
- Your Dome Shield damages enemies that bass through or are within the boundary.[/*]
- Increase the duration of Dome Shield by 50%.[/*]
- Increase the radius of Dome Shield by 20%.[/*]
- Increase the radius of Regen Station by 30%.[/*]
- Reduce the cooldown of Regen Station by 35%.[/*]
- Increase the duration of Regen Station by 50%.[/*]
- Your regen station now grants 10% damage reduction to allies standing in the AoE.[/*]
- Allows Medic to revive fallen teammates at the site of their death.[/*]
- If you drop below 100% health, after 5s regen 3 health every 3s. Taking damage resets this 5s timer.[/*]
- Increase shields received from shield packs by 25%.[/*]
- Crates and chests are highlighted for you.[/*]
- Gain the ability to loot special crates throughout the map.[/*]
- ncrease the damage done to Cybrids by 20%.[/*]
- Recon Perks [/*][list]
- Motion Sensor Cooldown [/*][list]
- Reduce the cooldown of your Motion Sensor by 35%. [/*]
- Increase the duration of your Motion Sensor by 50%.[/*]
- Increase the range of your Motion Sensor by 30%.[/*]
- You can no longer be revealed or located while standing in the AoE of your motion sensor.[/*]
- Reduce the cooldown of Stealth by 35%.[/*]
- Increase the duration of Stealth by 50%.[/*]
- After exiting Stealth do a 20% increase in damage for 4 seconds.[/*]
- Increase your movement speed while Stealthed by 30%.[/*]
- Cybrids appear on your minimap.[/*]
- Enemies appear on your minimap when firing a weapon.[/*]
- Crates and chests are highlighted for you.[/*]
- Gain the ability to loot special crates throughout the map.[/*]
- Increase the damage done to Cybrids by 20%.[/*]
Cybrids
- Improved Cybrid behavior and pathing.[/*]
- All Cybrids drop loot again. [/*]
- ManSpider Cybrid added. [/*]
- AR Laser Cybrid added. [/*]
- New Cybrid animations and dodge mechanics. [/*]
- Cybrids are more deadly now. [/*]
Maps
- Pressing M opens a large view of the map.[/*]
- New rooms in each map class. [/*]
- There are now unique layouts by ship class [/*][list]
- Warships, Cargo Ships, and Luxury Cruise ships have different hull shapes. [/*]
Loot
- Increased ammo loot quantity range.[/*]
- All rarities of loot can be found within a match. [/*]
General Updates
- In-game voice chat updated to use SafeVoice.[/*]
- Added the ability to select Voice Output Device from the Settings menu. [/*]
- Added the functionality to view the entire map. Default keybind M. [/*]
- Updated Mute keybind to P. [/*]
- Spawning Elite Cybrids will alert other players in the match. [/*]
- Enemy Dog Tags can now be put into backpacks and taken out of match to be sold for credits. Credit amount is determined by the player’s level. [/*][list]
- Friendly Dog Tags cannot be taken out of match. [/*]
- Dog Tags cannot be brought into a match. [/*]
Bug Fixes
- Cosmetics[/*][list]
- Fixed an issue where players would have the incorrect suit material. [/*]
- Fixed an issue preventing Hunters from reloading while in cover.[/*]
- Fixed an issue for server correction by doors destroyed by the fog.[/*]
- Fixed an issue where the trip wire showed visual FX even though no damage was done.[/*]
- Fixed an issue where players could be revealed forever if revealed by Scanner then Trapper 2 Mastery. [/*]
- Fixed an issue where players would not get 1p reveal FX when revealed by acoustics 2 mastery. [/*]
- Fixed an issue where weapon VFX could be stuck on after swapping weapons. [/*]
- Fixed an issue where reviving shows the Shield Break FX. [/*]
- Fixed an issue where backpack items would get moved to the stash after extracting.[/*]
- Fixed an issue where a match would be flagged as over when players were respawning back in. [/*]
- Fixed an issue where splitting stacks would not always work. [/*]
- Fixed an issue where players would be forced to leave the match while spectating when one teammate leaves but another is still in. [/*]
- Fixed an issue where revive stations could be interacted with through walls. [/*]
- Fixed an issue where floating spectators could happen if a player's teammates die before they spectate. [/*]
- Fixed an issue where headshot SFX would not play. [/*]
- Fixed an issue where the option for Spectate would still show after no players remain. [/*]
- Fixed an issue where Hunter drop crates would not be highlighted by the Loot Finder perk. [/*]
- Fixed an issue where health pack mods would cause health packs to not apply health on use. [/*]
- Fixed an issue where if a weapon with a modded magazine size was equipped, its ammo count would be clamped to its unmodded magazine size. [/*]
- Fixed an issue where having a magazine size mod could cause your weapon to auto reload with 1 shot left instead of 0. [/*]
- Fixed an issue with the ability cooldown mod not having the correct effects. [/*]
- Fixed an issue with the damage mitigation armor mod not correctly applying. Changed user facing text to "Ranged Damage Protection" for consistency with our other mitigation perks/mods [/*]
- Fixed an issue where the Loot Finder perk would not always highlight crates.[/*]
- Fixed an issue where Hologram Decoy ragdolls would not collide with anything after dying or expiring.[/*]
- Fixed an issue where Hologram Decoy ability could get stuck in a bad state. [/*]
- Fixed an issue where the Hologram Decoy would persist indefinitely if the owner dies before it expires. [/*]
- Fixed an issue where the Hologram Decoy was not using the owner’s cosmetics. [/*]
- Fixed an issue where the Motion Sensor was displaying enemies on the minimap for the owner's teammates as well. [/*]
- Fixed an issue where the flashlight would not turn off after using Phase Shift. [/*]
- Fixed bug where motion sensor could be thrown through closed doors. [/*]
- Fixed an issue where shotguns were sending down too much data.[/*]
- Fixed an issue where the reload for the shotgun was playing extra sounds. [/*]
Known Issues
- Potential issue with the Mute keybind being the same as the Map keybind.[/*]
- Localization is in the works. Some string checks may show default or invalid text. [/*]
- Known issue where players will not have their primary and secondary weapons in the first match. Subsequent matches are fine. Testing some other potential workarounds with it. [/*]