News Liste Starsiege: Deadzone

Season 1
Starsiege: Deadzone
02.08.23 00:08 Community Announcements
August 1st, 2023 Season 1 Patch Notes

Progression has been wiped and Loadouts have been reset!
*Purchased Cosmetics and Founders Packs are still owned*

Queues
  • Ranked added as the final Security Level - Ultra Max: Ranked[/*][list]
  • Ranked features Reputation as it was in previous builds.
  • [/*]
  • There is a required Reputation cost for entry into the Security Level for any players above 1800 Reputation.
  • [/*]
  • Picking up enemy Dog Tags grants Reputation in a match.
  • [/*]
  • Extracting will refund the Reputation entry cost for the match.
  • [/*]
  • Adjusted some queue names.
  • [/*]
  • Queues unlock at various Levels (XP), not all queues available at season start and will be added over time
  • [/*]
  • Updating queue select flow (select queue, then hit play)
  • [/*]
    • Added notion of max gear rarity.[/*]
    • Added description field to queues.
    • [/*]
    • Updated Security levels with new loot tables and bot spawns.
    • [/*][list]
    • 5 new "Specialty Queues" have been added, with unique rules. This included making new modes, new loot drops, new Cybrid spawn rates, new maps, and queues, and so on.
    • [/*]
  • Queue now attempts to select a fallback queue when no valid queue is selected.
  • [/*]
  • Parties are now unready if the queue is updated.
  • [/*][/list][/list]Progression
    • Progression track extended to 100 levels[/*]
    • New Cosmetic Rewards have been added.
    • [/*]
    • Daily Contract Rewards updated.
    • [/*]
    • Dog tags now grant XP instead of Reputation in unranked queues.
    • [/*]
    • "Retrieve teammate dog tags" message on the kill feed will disappear if all dead teammates have had their dog tags taken out of their crates
    • [/*]
    • Void Crystal Daily Rewards updated
    • [/*]
    Gameplay
    • Updated "Queued for Lobby" text.[/*]
    • When in a screen (such as inventory screen), pressing shift no longer un-crouches a player.
    • [/*]
    • Health Pack Effectiveness Enhancements removed
    • [/*]
    • Decoy can now be canceled if it comes off cooldown while the decoy still exists.
    • [/*][list]
    • Activating it again kills all currently active decoys and spawns new ones.
    • [/*]
  • Increased hologram decoy health.
  • [/*]
  • Players can no longer fire their weapons or use abilities for a brief period after breaking stealth.
  • [/*][/list]Inventory
    • General inventory enhancements.[/*]
    • Base weapon rarity removed.
    • [/*]
    • Suit, gun, and jetpack/cape emissives (parts that glow) are now toggled on for friendlies and off for enemies in-match.
    • [/*]
    Vendors
    • Vendor unlock progression upgraded.[/*]
    Map Generation
    • Extraction pod spawns updated for each Security Level.[/*]
    General Updates
    • Updated Intro Movie to Season 1 version.[/*]
    • Added a confirmation screen to the first time tutorial.
    • [/*]
    Misc. Fixes
    • Fixed an issue where the EMP Rifle could not damage Players or Cybrids while ADS.[/*]
    • Melee Cybrids can no longer attack while falling/jumping.
    • [/*]
    • Fixed an issue where spectators could show a damage boost as active even if it had expired.
    • [/*]
    • Fixed an issue where some abilities could be used while the consumable wheel was open.
    • [/*]
    • Fixed an issue where the Sentry Turret would show as an Assault Rifle on the kill feed. 
    • [/*]
    • Fixed an issue where some doors would not be destroyed by the fog.
    • [/*]
    • Fixed an issue where the Speed on Damage enhancements would not work.  
    • [/*]
    • Fixed an issue where mythic weapons would drop in death crates
    • [/*]
    • Fixed an issue where drag and drop from the inventory would not work.
    • [/*]
    • Fixed an issue where positional voice chat was not working.
    • [/*]
    • Fixed an issue where revive beacon could be used without the revive ability
    • [/*]
    • Fixed an issue for multiple problems with revive beacon behavior.
    • [/*]
    • Fixed an issue where melee Cybrids would get stuck on crates.
    • [/*]
    • Fixed an issue where audio setting sliders would not update audio.
    • [/*]
    • Fixed an issue where interacting with doors would play the wrong interaction sound.
    • [/*]
    • Fixed an issue where Switchblade Cybrids would continue their leap attack while staggered. 
    • [/*]
    • Fixed an issue where remaining ammo VFX would not be hidden when the player activates stealth.
    • [/*]
    • Fixed an issue where duplicate weapon wraps could be rolled in the shop.
    • [/*]
    • Fixed an issue where crafting components would not load properly unless the player already had them.
    • [/*]
    Known Issues
    • Items in the consumable merchants may sometimes appear locked out if players go to a different vendor before going to the consumable merchant. The lock in the consumable merchant does not block purchasing. [/*]
    • Weapon wraps in the shop for the same weapon may not update the wrap properly. Buying will give the appropriate wrap based on name. 
    • [/*]
    • The Daily Extraction widget in the lobby may not properly update. 
    • [/*]
    • Bots may have an exaggerated jump in the larger rooms. 
    • [/*]
    • Purchasing a token bundle may not show tokens as usable. Waiting a couple minutes will resolve this issue. 
    • [/*]
    • Setting the queue team fill after the queue has started will not retain the setting chosen.
    • [/*]




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    Release:18.07.2023 Genre: Actionspiel Entwickler: Prophecy Games Vertrieb: Prophecy Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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