News Liste Starsiege: Deadzone

Patch Notes - July 13
Starsiege: Deadzone
14.07.23 00:04 Community Announcements
July 13, 2023 Patch Notes



Player progression has been reset!


Queues:

● Solo and Squad queues will be available for this test.
● Removed player selection of mission difficulty.
● Added system that determines mission difficulty based on player Reputation and XP.




Reputation:

● Reputation is now gained by looting enemy Dog Tags.
● Picking up an enemy dog tag will instantly consume it and grant reputation
● Picking up a friendly dog tag will place it in your backpack for you to revive your teammates.
● Reputation Screen updated.




Progression:

● The tutorial is now optional on first time login. * Community Suggestion!‍
● Progression Track Updated.




Contracts:

● Daily Contracts updated:


● 2 Daily contracts are given each day, up to 6.
● Daily contracts now can have two tiers.


● Season Contract progression is now gated behind player level.




Vendors:

● Added level requirements to buy and craft specific item rarities:


● Common items unlocked at level 1
● Uncommon items unlocked at level 10
● Rare items unlocked at level 25
● Epic items unlocked at level 40
● Legendary items unlocked at level 55
● Exotic items unlocked at level 70




Loadouts:

● Players can now only bring in up to6 of any one item into a match. Note: a stack of an item, for example 3x Health Packs, counts as three items.
● Fixed a bug where exotic enhancements showed at level 0 instead of level 1 at base level.




Weapons:

Cybrid Biter:

● Reduced magazine capacity


DMR:

● Reduced damage


Handcannon:

● Reduced damage




Abilities:

● Increased Turret health.


Phase Shift:

● Phase Shift will now auto sprint the player.* Community Suggestion!‍
● Phase Shift is only cancelable with the Evasion Tier 3 Mastery.


● Hologram Decoy now aggros Cybrids. * Community Suggestion!‍
● Mimic Chest removed.
● Proximity Mine ability added. * Community Suggestion!



Masteries:

● Mastery System Rework:
● Instead of granting abilities, Tier 3 of Masteries grants perks. All abilities now added to the Progression track. * Community Suggestion!


● New Evasion Mastery added.
● Medic 4 mastery changed from 50% to 25% increased Shield Pack use speed. * Community Suggestion!




Passives:

● Passives added for the Proximity Mine ability.




Map Generation:

● Added a new Astro Lab to the Luxury Ship.
● Improved lighting in the Beach Room.
● Limited brig security rooms.
● Airlock updated.
● Adjusted door panels.




Cybrids:

● Added a Laser Construct Cybrid.
● Added a 50% drop chance for death crate for Cybrids
● Elite switchblades have a 100% loot drop chance.



General Updates:

● Quick Sell updated to use CTRL + Right Click.
● Friendly death crates will now always glow gold and enemy death crates will always glow red. * Community Suggestion!‍
● EMP Barrels now turn off lights and evac portals. * Community Suggestion!




QOL:

● Ready-up party system added. * Community Suggestion!
● Party members are shown in the lobby.
● Team Muting functionality added to the Escape menu while in a match.
● Ability and Passive notifications updated.
● Added a notification when mastery ability is locked / unlocked as armor changes.
● Drag and drop for the stash is now enabled in the vendors. * Community Suggestion!‍
● Items will now go to the open stash tab instead of the first when moved from the backpack, bought or crafted. * Community Suggestion!‍
● Report keybind added to the Team Eliminated screen. * Community Suggestion!




Bug Fixes:

● Fixed an issue where mouse axis bindings were being computed twice per frame.
● Fixed an issue where Proximity and Party Chat would not work after the first match.
● Fixed an issue where items would not properly clear after being revived twice.
● Fixed an issue where some death crates could not be opened.
● Fixed an issue where grenade kills count for weapon-specific contract progress.
● Fixed an issue where the EMP rifle could increment Sniper Rifle contracts.
● Fixed an issue where the Requiem could increment boarding pistol contracts.
● Fixed an issue where the Headshots with Handcannon or sniper Contract would not properly progress with the Handcannon.
● Fixed an issue where enemy footsteps were doubled.
● Fixed an issue where the reputation bar on the Reputation panel would show an inaccurate percentage.
● Fixed an issue where death crates did not have their correct textures.
● Fixed an issue where the end of match banner would say 'Team Eliminated' if the player had already extracted.
● Fixed an issue where death crates could not be looted if underneath the water in the Beach room.
● Fixed an issue where the damage boost UI would display 'Using Ammo Boost' instead of 'Using Damage Boost.'
● Fixed an issue where the combat decoy would be put on cooldown after failing to activate due to obstruction.
● Fixed an issue where consumables would sometimes display wrong rarity outline when moused over.
● Fixed an issue with interaction sounds not playing when moving consumables into and out of the consumable belt under certain circumstances.
● Fixed an issue where extraction portals could spawn on top of each other.
● Fixed an issue where Cybrids would get blocked by some props.
● Fixed an issue where Hunters could not open doors.
● Fixed an issue where Ambush Cybrids would spawn floating.
● Fixed an issue where players would leave death crates in the Space Bar.
● Fixed bug where rejection SFX would play when equipping ammo if some ammo in the stack was not equipped.
● Fixed an issue where hitscan weapons would not destroy lights.




Known Issues:

Vendor unlocks may not properly show in the lobby.
● Party members may not visually clear from the lobby after leaving the party.
● After returning from a match, party members may show as a placeholder mannequin.
● Enemy and friendly death crates will occasionally not get their proper highlights.
● Friendly death crate icons may not properly show on the minimap.
● Some level reward icons may not show on the level up banner.
● Known inconsistency with extracted items staying in the backpack or going into the stash.
● Known RHI crash! We are continuing to investigate the issue.




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Release:18.07.2023 Genre: Actionspiel Entwickler: Prophecy Games Vertrieb: Prophecy Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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