Shop and Vendors
- urther optimization to Vendor transactions to reduce buy/sell issues.[/*]
Matchmaking:
- Adjusted matchmaking logic to favor high security missions. Improvements were made so higher level players would enter the higher level missions and not get dragged down by teams that have lower level players.[/*]
- Incorporated more player variables into matchmaking. Matchmaking now takes into account a player's level and skill to create better matches. This change is intended to reduce the variance of gear within a match.[/*]
- Improved logic to more accurately match similarly skilled players together. Some situations would create matches where the different skill level was extreme and new logic was added to reduce those instances.[/*]
Reputation:
- Fixed reputation exploit Due to an issue with a dog tag exploit, the reputation in the game is no longer valid for players. The exploit has been fixed and reputation will be reset. This has no effect on gear, matchmaking, loot, or missions.[/*]
UI:
- Updated icons for Impulse and EMP grenades.[/*]
- Add Report Player keybind to the options menu.[/*]
- Changed default report button to “F1”.[/*]
Map:
- Loot Quality improvement A significant issue was found where all crates were giving trash loot quality instead of the appropriate mission level rarity. Progression should feel significantly better now![/*]
- ade a variety of changes to map generation to address scenarios in which an invalid room type can exist.[/*]
Weapons:
- Improved weapon registration for kinetic weapons. Under certain lag situations some weapons would have discrepancy between the client and server, we have made some changes to see if we can address the issue more consistently. [/*]
- SMG damage falloff is reduced to 50%. We reduced the damage of the SMG beyond its effective range of 20 meters to 50% from the previous 70%. This will allow it to still be deadly at short range but much less effective from medium to long range.[/*]
- ixed an issue with the DMR that could result in unintended spread while firing in ADS.[/*]
Audio:
- ixed an issue where audio would not properly be heard through doors.[/*]
Misc Fixes:
- Fixed an issue where death crates would clip into the ground when layered with other crates.[/*]
- Fixed an issue where the cosmetic shop would reroll before the refresh timer.[/*]
- Fixed an issue where weapon previews would not update properly in the shop if wraps were the same. [/*]
- Fixed a condition not being able to reload after revive.[/*]
Known Issues:
- If the party leader stops queuing before entering a match, party members may still have an “in queue” screen preventing them from changing their loadout. This can be fixed by leaving the party or by restarting the game.[/*]