Matchmaking:
- Adjusted matchmaking rules so that players are restricted to matches in their level range. This will ensure that high level players with high level weapons and armor will not fight against much lower level players. It will also ensure that players will find the right level of loot for their level.[/*]
- Added a feature that scales base health and shield up to the minimums for a security level in a scenario where low and high level players are partied. This will allow higher level players to bring low level players and give them a chance to compete.[/*][list]
- They are as follows: [/*]
- Low - 159/159 HP/Shields [/*]
- Medium - 168/168 [/*]
- High - 186/186 [/*]
- Max - 204/204 [/*]
- UltraMax - 222/222 [/*]
Weapons:
- ixed hit registration for weapons![/*]
- Weapon emissives (glowing parts) no longer show while in match[/*]
- Added capability for Knives to deal damage to lights [/*]
- Weapon Balancing:[/*][list]
- Assault Rifle [/*][list]
- Base Damage changed from 22 to 24 [/*]
- Magazine Size changed from 24 to 30 [/*]
- Headshot Modifier changed from 1.75 to 1.5 [/*]
- Base Damage changed from 13 to 14[/*]
- Base Damage changed from 18 to 19[/*]
- Headshot Modifier changed from 1.5 to 1.65[/*]
- Reload Time changed from 4s to 3.85s[/*]
- Base Damage changed from 45 to 40[/*]
- Cybrid Damage Modifier changed from x2 to x3[/*]
- Headshot Modifier changed from 1.5 to 1.25[/*]
Abilities:
- Temporarily disabled and removed proximity mine (we believe is a source for a crash)[/*]
- Stealth deactivate when a player uses a consumable [/*]
Masteries
- Heavy Armor rank 2 health contribution reduced from 30 to 20[/*]
- Heavy Armor rank 4 shield contribution reduced from 30 to 20 [/*]
Gameplay:
- Max FOV can be set to 100[/*]
- Re-enabled outgoing damage on combat report [/*]
- Updated assist time to 30s [/*]
- Changed revive invulnerability time from 5s to 2s [/*]
- Once the whole team is eliminated you can now spectate enemy teams [/*]
Bug Fixes:
- Fix for shop suits and/or weapons sometimes not showing[/*]
- Fixed some conditions in which the ready up button was not working as intended causing players in teams to have to toggle ready up status. [/*]
- Closed the loophole that allowed death crates to be duplicated [/*]