The Summer Sale is here! Starport Delta is 25% off during the Summer Sale, so now is a good time to grab a copy for you or a friend! We're excited by some of the changes around Steam, including the new Points shop. We can't wait to see which reviewers start getting Community Awards as well!
Following on from adding "Normal" and "Challenge" difficulty modes to the first two missions in v1.0.16, this update adds the same selectors to missions 3 & 4. With more security scans, menu updates and more, this update touches a lot of points around the game. We will continue to add more difficulty modes to the campaign - we want more players to experience the story and learn the mechanics without the pressure of the harder objectives. If there's a mission you're stuck on or feel is too challenging right now, please let us know!
This update also includes some bug fixes and balancing requests from our community, including building repossession being less random which has frustrated a few players when very particular buildings were randomly selected for repossession that became a challenge to recover from if they were unable to buy them back in time. The small resident ships flying from housing complexes to the port make stations feel more alive, and we're looking forward to updating these moving forward and adding more to make each station more vibrant.
We welcome feedback of all kinds through the Starport Delta Discord, the discussion boards, support site or regular old email.
If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.
What's new
- add 'Normal' difficulty mode for missions 3 & 4 of the campaign
- add 10 new security scans
- add new descriptions to main menu and sandbox menu
- add custom rescue labels to security scans
- add visible rotation malfunction for malfunctioning defense laser turrets
- add some resident ships flying around the station
- increase repair depot base radius to 3 hexes
- adjust building repossession to happen only to more recently built buildings
- switch mission 3 objective from surviving individual meteor strikes to meteor showers
- Japanese no longer in beta
- update the descriptions for singular building built/exist mission objectives
- add new security target icons
- add resource caps of 1 billion to fix overflow errors
- add score cap of 1 billion to fix negative score error
- fix upgraded buildings still supplying the grid after being repossessed
- fix upgraded buildings lights staying on when repossessed
What's next
- more difficulty options for the rest of the campaign
- new upgrade buildings
https://store.steampowered.com/app/888130/Starport_Delta/
Check out our soundtrack!
https://store.steampowered.com/app/1268610/Starport_Delta_Soundtrack/
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