Following on from our updates to the sandbox mode in v1.0.15, this update adds a new difficulty selector to the first two missions of the campaign. We'll be revisiting each mission and rebalancing each to provide a "Normal" and "Challenge" difficulty mode, under the assumption that the ones that don't have this selector are already in "Challenge" mode. If there's a mission you're stuck on or feel is too challenging right now, please let us know!
In addition to some bug fixes and continuing the balancing theme, we've also scaled the sandbox goals and tweak the resources, as well as making security scan targets the more distinctive green colour for all targets on the lower difficulty settings. Hard & Challenge modes will still have some targets in blue, so look carefully before you close that window!
We're actively seeking localization feedback from our non-English-speaking players! If you spot something we have a dedicated channel for translations feedback on the Starport Delta Discord, and we welcome feedback through the discussion boards, support site or regular old email.
If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.
What's new
- add 'Normal' difficulty mode for first two campaign missions
- adjust balancing of previous difficulty of first two missions as a 'Challenge' mode
- scale the sandbox objective goals by difficulty
- change security scan targets to always be green on lower difficulty modes
- adjust Discord invite to fix space overflow in Russian
- minor plumbing adjustment to views of webpages on main menu
- fix power plants still animating in the background when paused
- fix port still animating in the background when paused
- fix zen sandbox auto-completing some objectives on start
- fix security scan not updating when target building is destroyed
- fix corridors on mission 8 with blue health bars in the building details view
- fix sandbox resetting its difficulty rating (breaks some scaling changes)
- fix leaderboard contents being mixed when quickly changing tabs
- fix leaderboard for challenge 4 loading incorrectly
What's next
- more difficulty options for the rest of the campaign
- new upgrade buildings
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