Time for another closed alpha update to Starport Delta from the Cloudfire Studios team! This update adds a new loading screen, performance optimizations and various other updates and fixes.
What's new
- add new loading screen
- performance optimizations for buildings
- adjust trade agreements to be unavailable for a period of time when declined/terminated
- adjust detection on which buildings are protected by shields
- switch to using hardware-based mouse cursors
- add plumbing for playing videos from objective UI
- reduce income from housing buildings that require maintenance
- adjust behaviour of the AI on the final mission
- fix super-upgrade power plant breaking some of the building count tracking
- fix character names in mission briefings showing the wrong name
- fix auto-sizing of text on objective achieved UI
- fix mouse-based station rotation causing lag for mid-size stations
- fix buildings staying inactive due to chain of inactive dependent buildings
- fix leaderboard loading animation
- fix evacuations not working if evacuated housing buildings are destroyed while residents are displaced
- fix existing corridors in campaign levels not correctly connecting to neighbouring buildings
- resolve minor build warnings
What's next
- translation updates
- ship updates
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