It's been a busy month for the Cloudfire Studios team, first with Dreamhack in Anaheim as a part of the Indie Playground and then PAX East in Boston before returning to New Zealand.
We've also started seeing some coverage of the beta versions of the game, with an increasingly active group of beta players providing great feedback and competing for top spots on our leaderboards. Everyone is welcome to join the Starport Delta Discord and talk about the game, or request to join the beta!
There's been a lot added to Starport Delta since our last news post, and as we count down the last week until release, we thought we'd share!
0.34 - Dreamhack & PAX East
- add new systems to support tutorials
- add new tutorial characters
- add tutorials
- add new achievements
- add custom icons to the objective achieved notification
- add new “news” widgets to the main menu
- add new campaign end content into the end of the last mission
- add new ‘zen’ and ‘easy’ sandbox modes
- add first challenge mode
- add audio for sandbox notifications
- add game options to to adjust the screen shake intensity and disable the unlock building tips
- adjust voices to pause when game is paused
- adjust campaign menu to incorporate starting in sandbox mode
- adjust tooltips on main menu to use custom tooltip visuals
- adjust mission briefing to show nicer objective descriptions
- adjust Space Bucks symbol so it appears in font instead of image
- update campaign menu unlocking
- update some icons and descriptions for campaign mission objectives
- adjust shields to protect themselves
- adjust how electrical storm collides with the station
- adjust sandbox goals
- minor translation updates
- update mining ships to use new AI system
- remove resource notifications from free-flight mode
- adjust resource notifications to not interrupt the cursor
- adjust building keyboard shortcuts to deselect
- reduce size of electrical storms
- add tooltip styling to rescue/airlock buttons
- increase reward for airlocking
- fix Holo Assistant not animating when loading in sandbox
- fix infinite objective achieved animation if continuously trying to skip it
- fix the game over screen character textures not animating in some cases
- fix some reference errors when starting the campaign
- fix mouth movement being jerky on some characters
- fix Chief Macleod still animating after dialogue is complete
- fix mining ship diving through buildings on mission 2
- fix upkeep notifications overlapping income notifications
- fix some texture problems on characters
- fix closing animation for videos not playing
- fix mission objective text not wrapping on mission over window
- minor saving fixes
- fix grid highlight not disappearing when deconstructing a building and not moving the mouse
- fix highlight not changing if you earn enough money while hovering over the grid
- fix load order bug in checking neighbouring buildings
- fix load order bug for larger pre-existing stations in missions
- fix start mission highlight animation persisting into next mission briefing
- fix ‘ring’ effect being seen in the supply grid when upgraded buildings are damaged
- fix resource notifications flickering to the station origin
- fix grid hover when building having inconsistent clickability
- fix deconstruction of upgrades not providing the correct amount of resources
0.35 - Beta begins
- add challenge 2
- add challenge 3
- add challenge 4
- add new warp in effect for ships arriving at the station
- add ship engine trails to ships that were missing them
- adjust all buildings to be unlocked in challenge modes
- adjust the radiation objective in mission 7 so it doesn’t instantly complete
- update the repair depot to also have a harvest drone
- update the supply ship to use new AI
- update the trade ships to use new AI
- remove collider on information box in UI when hidden
- remove oxygen requirement for corridors
- adjust the building costs
- adjust the mission objective goals for mission 2
- update voice credits
- fix typo in security mission
- fix trade agreement Space Bucks symbol in text
- fix details window dependencies showing the building you click on rather than for the set if upgraded
- fix people dying during the middle of an evacuation not correctly updating the evacuation count
- fix some hexes not becoming buildable after debris is harvested
- fix text for running low on resources not matching audio
0.36 - Beta intensifies
- new space worm icon for mission objectives
- add discord invite link to main menu
- add hotkeys for repair and deconstruct
- add right-click to deselect
- added tab segmentation to the options menu for new options
- add key remapping
- add new graphics options
- add options for Holo Assistant notifications
- add some safety checks for files containing saved settings preferences
- adjust the low resource warnings to be more infrequent
- update some localization keys
- update Nodj’s rank on the mission 3 briefing to match the dialogue
- adjust last dialogue in mission 2 to match new building goals
- adjust ‘next mission’ button to unlock at the end of the last tutorial/campaign mission
- improve camera rotation
- adjust behaviour of escape in main menu to cycle back out of submenus
- constrain the distance you can fly away from your station in free-flight mode
- update news boxes on main menu
- update translations across multiple languages
- fix pirates being invisible
- fix supply ship not updating the port population
- fix some incorrect localization keys
- fix port generating materials without supply ship
- fix population potentially going negative in tutorial 2
- fix muting voices making mission briefings speed through dialog
- fix the materials listed for the supply ship being incorrect on mission 1
- fix people dying from radiation notification showing even when no one dies
- fix tutorial 2 video playing twice
- fix tutorial 2 sometimes being unable to complete the evacuation objective
- fix tutorials/missions being unable to be completed twice in the same play session
- fix upgraded buildings depending on which part was clicked to find security scan targets
- fix escape not closing the rescue or airlock confirmation window
- fix super reactor upgrade for power plant causing incorrect values in the power grid
- fix bad reference in pause menu
- fix escape hook in free-flight mode causing pause menu to get stuck
- fix grid hovers not updating when deselecting or changing mode from keyboard shortcuts until the mouse moves
- fix clicking between leaderboards quickly adding multiple leaderboard data to the same list
- fix some localization references
What's next
- more translations
- balancing & bug fixes
https://store.steampowered.com/app/888130/Starport_Delta/
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