Player Abilities:
- Have been removed and will be rethought.
Balance:
- Replenish is now applied over a short duration instead of instantly.
- Sacrifice damage taken penalty reduced 40% -> 30%.
General:
- Classic order mode is back, plays nicely with the role system.
- Increased build and repair score.
- Rupture has a new impact that is optimized.
- Improved some weapon effects.
- Morning: Added environment SFX. Decals won't render on top of trees anymore. Updated grass texture and materials, should render properly with ambient occlusion and generally look better.
- Minor player AI improvements.
- Dial up damage taken self sfx volume.
Standard Mode Commander:
- Fixed sometimes not rebuilding workers.
- Will now research tier 2 units/weapon before trying to replace a lost early expansion.
- Now enabled on LostHills.
Fixes:
- Handle spec condition at end match.
- Hide prompt to play if waiting post match.
- Fix "Minor UI/Hud bug: Spectator can click on "loadout"".
- Fixed out of combat duration not working once server has been up for an hour.
- Commander view preview only if commander is human (doesn't work otherwise).
- Fixed gadget playerstate info, fixing some death event info bugs.
- Prioritise role orders over spots.
- Add missing commander ability 4 keybind.
- Bots will now attack workers and npcs more effectively.
- Fix first strat vote on a server not working.
What are we doing next?:
- Network profiling and improvements.
- Performance profiling and improvements.
- Balance tweaks.
- As always, fixing bugs.