General:
- Important gameplay event alerts have moved from the kill log to a more prominent top center location, and have been improved. Buildings under attack will now display their health, and losing buildings will display what technology was lost (if any) to help communicate the importance of their defense.
- AI Commander can now issue micromanagement orders, e.g. attack a particular unit (siege or shield tower), repair a particular building.
- Spawn flags get a special minimap icon.
Balance:
- K.O.N.G. projectile lifetimes have been reduced so that using hills to raise your trajectory will only give you a slight range advantage. It was previously possible to get a much bigger advantage than intended.
Fixes:
- If an item is nearly limited, you will now only be able to buy up to the limit.
- AI Commanders build order no longer gets stuck waiting for gold sometimes.
- Grenade launcher dust effect has been reined in.
- Fixed bug where worker count + limit could be incorrect.
- Fixed commander using gateway via minimap.
- Fixed queued research not being refunded if the building dies.
- Splash damage should now be more reliable.
- Fixed a server crash.
What are we doing next?:
- We're always working on performance, bugs, and balance.
- We're making the endgame sequence more exciting. That stronghold needs to explode!
- We're improving situational feedback / gameplay awareness feedback.
- We're working on Crossroads, the next map.
As always, tell us what you think on the Steam community forums!
Edit: Updated to 1.0.5 with a server crash fix.