News Liste Ravenswatch

What's in store in 2024 for Ravenswatch? - Dev Diary #06
Ravenswatch
18.12.23 15:43 Community Announcements


Greetings, Ravens!

Here we are again with another Dev Diary update! We’ve got many things to talk about before the end of the year, so let’s jump in!

But just before! We've made a vlog out of this written Dev Diary! It's shorter but with even more concept arts. Let us know if you enjoy this format and if we should continue it!

[previewyoutube=cVA5ANV4SGI;full]Video[/previewyoutube]

Connection issues status



We've already tackled many of the network issues since the beginning of the Early access, but some online problems remain and are harder to track down and eliminate. We want to make our thinking and process clear, so here's a little transparency on what we're working on and what we have identified:

When players are having trouble establishing a connection in P2P together (because of firewalls, VPNs, location, etc.), our server creates a relay between them. We believe that it's this relay that creates packet losses and leads to extensive delays, intangible enemies, disconnections, and more.

We released a hotfix to our latest update, revolving around general connection issues in co-op. Read about it here:
https://steamcommunity.com/games/2071280/announcements/detail/3879350083351937884

While working on a more immediate solution, we have also decided to switch our current service provider, so we can better distribute this relay across the world and benefit from a more stable solution. We expect it to be a big structural change, so we want to make the transition as smooth as possible and it takes a little bit of time. This will help with all the general issues related to delays, disconnections, and high PINGs.

We'll keep you updated on this matter along with our progress.

Stats Sun Wukong



It’s already been a month since the release of the Sun Wukong Update! We’ve got some fun stats and facts about the new hero, let’s have a look:


Sun Wukong was picked for 269 546 runs since he was made available! But over 700 000 deaths were counted, that’s almost 3 deaths per run! (We see you struggling with the Yang stance haha).

Altar of Heroes



As requested by the community for a long time, we’ve started working on a new Activity that will let players revive fallen Heroes or buy extra Revive Feathers. We’ll share more details in our next Dev Diary as we’re hoping to release this new feature in our next Update, planned for Q1 of 2024!

Here’s a little glimpse at our visual research for this highly anticipated altar:

Work in progress concept art

It’s something we’re sure will be deeply appreciated, especially after we add the third and last Chapter of Ravenswatch which will increase the overall length of a run.

Chapter 3



It’s still early to talk about the third Chapter of Ravenswatch, as it’s expected to be released for Q2 of 2024, though we thought it would be nice to share our progress on this future big addition to the game!

The third and final Chapter of Ravenswatch will bring a whole new map to explore, new enemies, one new themed quest, and a new Master Nightmare to defeat. Much like Storm Island, it will be a challenge to complete as you’ll have to cross both the first and second Chapters of the game to reach the final one.

Right now, we’ve set the layout and level design of this new map, as well as a few enemies that are currently being animated. The mood of this Chapter will be even darker and gloomy, with a never-ending Nightmare invasion. Here are a few concept arts to pique your curiosity (we don’t want to show too much too early):

Work in progress concept art

Work in progress concept art

Work in progress concept art

Community Questions



[olist]
  • Are you planning more content after 1.0.?
  • YES, we are considering making Ravenswatch a live service game after its release in version 1.0. To be honest, we’re still thinking about how that would look like, but we want to keep the game alive for as long as possible, depending of course on what the players want.

    We will probably launch a poll/form in a couple of months, to gather some information about what YOU would like to see out of the game once the Early Access is complete.

    EDIT (01/05/2024): Hello y'all!

    There's probably confusion (on our side) about our live service comment. We see you getting worried and want to reassure you about our intentions.

    Perhaps another word we should have used is "post-launch content" as we intend to have free and paid DLCs. The game won't be free-to-play, there won't be in-game microtransactions and no internet connection will be needed to play solo.


  • Vocal chat for online Co-op?
  • YES. It’s part of the second major iteration we’re anticipating for the matchmaking system that was released last update. We’ll add more co-op features, like a Kick button and more Co-op info in the HUD, for example. The vocal chat is a priority, as we understand that communication is key for success in Ravenswatch.

  • Remove the timer?
  • YES & NO. That’s a tricky one… Obviously, some people don’t love it. But there’s also a lot of players that enjoy it. We’ve twisted and turned the problem in every way possible, but for us, the limitation of time is part of the core gameplay of the game. Having that pressure, and making decisions because of it, is the experience we designed for Ravenswatch.

    Now, we can understand players want to explore the whole map (like a true RPG) or that it contributes to the difficulty of the game. We’re keen on balancing the difficulty as we make patches during this Early Access, but we’ll also make custom modes available for those who want to get rid of the timer (and more) and enjoy the game differently. The custom modes will let you dabble with many customizable settings, giving you the chance to tailor your own experience.[/olist]

    Christmas at Passtech Games!



    As the team is getting ready to take a well-deserved holiday break, Passtech brings Christmas to the studio! We celebrate the whole day with good food, presents opening, games together, and even a brainstorming session on our next game after Ravenswatch ????



    ???? We wish you all Happy Holidays! ????



    It’s also Christmas on our social media! We’re currently running contests on both Twitter and our Discord server to win keys and awesome prizes for the holiday. Join the Discord now for a chance to win, or follow us on Twitter to get all the details!



    - The Passtech Team ????

    Social Channels


    Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
    Logo for Ravenswatch
    Release:06.04.2023 Genre: Actionspiel Entwickler: Passtech Games Vertrieb: Nacon Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

    Aktuelle Steam News
    Neue Steam News in der ePrison Datenbank

    Ravenswatch Hotfix - Version 1.0.02
    Ravenswatch
    Heute 15:07 Community Announcements
    Ravenswatch 1.0 is out!
    Ravenswatch
    26.09.24 16:07 Community Announcements
    (Early) Ravenswatch Patch Note (Version 1.0) - Version 1.0.0
    Ravenswatch
    24.09.24 12:17 Community Announcements
    One week before Ravenswatch 1.0!
    Ravenswatch
    19.09.24 15:34 Community Announcements
    Ravenswatch 1.0 is coming out September 26th
    Ravenswatch
    22.08.24 07:00 Community Announcements
    Carmilla will join the Ravenswatch in version 1.0!
    Ravenswatch
    20.08.24 15:15 Community Announcements
    Version 1.0 on the way! - Dev Diary #10
    Ravenswatch
    18.07.24 15:27 Community Announcements
    Ravenswatch Hotfix (DX12 Error 0X80070057) - Version 0.17.05
    Ravenswatch
    03.07.24 14:19 Community Announcements
    Ravenswatch Patch note (Economy) - Version 0.17.04
    Ravenswatch
    28.06.24 14:13 Community Announcements
    Ravenswatch Patch note (Voice Chat and Balancing) - Version 0.17.03
    Ravenswatch
    27.06.24 15:05 Community Announcements
    The Madness of the Fall of Avalon update - Dev Diary #09
    Ravenswatch
    31.05.24 16:04 Community Announcements
    Servers are back online! - Ravenswatch
    Ravenswatch
    28.04.24 06:58 Community Announcements
    Ravenswatch Hotfix (Localization, Online fix and Launch Crash) - Version 0.17.02
    Ravenswatch
    25.04.24 14:51 Community Announcements
    Ravenswatch Hotfix (Localization and Multiplayer Crash) - Version 0.17.01
    Ravenswatch
    23.04.24 15:35 Community Announcements
    Update Notice: Translation Delay for Fall of Avalon Update
    Ravenswatch
    22.04.24 17:32 Community Announcements
    The Fall of Avalon Update is live!
    Ravenswatch
    22.04.24 14:00 Community Announcements
    Ravenswatch Patch note - Fall of Avalon Version 0.17.00
    Ravenswatch
    22.04.24 14:00 Community Announcements
    What's coming in the Fall of Avalon Update - Dev Diary #08
    Ravenswatch
    15.04.24 14:01 Community Announcements
    The Fall of Avalon Update will be released on April 22nd!
    Ravenswatch
    10.04.24 17:29 Community Announcements
    Surprise! Triple-i Initiative is here
    Ravenswatch
    28.03.24 17:00 Community Announcements
    The Avalon Update will be released in April 2024 (Reveal Teaser)
    Ravenswatch
    29.02.24 18:38 Community Announcements
    Ravenswatch during Nacon Connect 2024
    Ravenswatch
    29.02.24 11:48 Community Announcements
    Ravenswatch Patch note (Lobby issues) - Version 0.16.03
    Ravenswatch
    22.02.24 15:05 Community Announcements
    Ravenswatch Patch note - Version 0.16.02
    Ravenswatch
    08.02.24 14:29 Community Announcements
    Ravenswatch Hotfix (Disconnections in between Chapters) - Version 0.16.01
    Ravenswatch
    02.02.24 16:23 Community Announcements
    Ravenswatch - Dark Tales Update Livestream (PRE-RECORDED)
    Ravenswatch
    01.02.24 16:51 Community Announcements
    The Dark Tales Update is live!
    Ravenswatch
    01.02.24 16:03 Community Announcements
    Ravenswatch Patch note - Dark Tales Version 0.16.00
    Ravenswatch
    01.02.24 16:03 Community Announcements
    The Dark Tales Update releases on February 1st (Reveal Teaser)
    Ravenswatch
    26.01.24 14:15 Community Announcements
    What's in the Dark Tales Update - Dev Diary #07
    Ravenswatch
    19.01.24 16:16 Community Announcements
    What's in store in 2024 for Ravenswatch? - Dev Diary #06
    Ravenswatch
    18.12.23 15:43 Community Announcements
    Ravenswatch Patch note (Matchmaking) - Version 0.15.03
    Ravenswatch
    14.12.23 09:12 Community Announcements
    Ravenswatch Hotfix (Online) - Version 0.15.02
    Ravenswatch
    23.11.23 16:07 Community Announcements
    Nominate Ravenswatch at the Steam Awards!
    Ravenswatch
    22.11.23 11:20 Community Announcements
    The Sun Wukong Update is live!
    Ravenswatch
    16.11.23 16:01 Community Announcements
    Ravenswatch Patch note - Sun Wukong Version 0.15.01
    Ravenswatch
    16.11.23 16:01 Community Announcements
    What's coming in the Sun Wukong Update - Dev Diary #05
    Ravenswatch
    10.11.23 16:08 Community Announcements
    Sun Wukong will join the Ravenswatch on November 16! (Reveal Teaser)
    Ravenswatch
    08.11.23 15:00 Community Announcements
    Ravenswatch Patch note (Steam Deck issues) - Version 0.14.03
    Ravenswatch
    26.09.23 15:05 Community Announcements
    Ravenswatch Hotfix (Game Difficulty) - Version 0.14.02
    Ravenswatch
    14.09.23 15:04 Community Announcements
    Our latest Update - Dev Diary #04
    Ravenswatch
    13.09.23 16:02 Community Announcements
    The Shores of Storm Island update is live!
    Ravenswatch
    07.09.23 15:02 Community Announcements
    Ravenswatch Patch note - Shores of Storm Island Version 0.14.01
    Ravenswatch
    07.09.23 15:02 Community Announcements
    Shores of Storm Island Experimental Beta branch is live!
    Ravenswatch
    17.08.23 15:00 Community Announcements
    Ravenswatch Patch note - Experimental Beta Version 0.14.00
    Ravenswatch
    17.08.23 15:00 Community Announcements