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Ravenswatch Patch note - Shores of Storm Island Version 0.14.01
Ravenswatch
07.09.23 15:02 Community Announcements


Greetings, Ravens!

The Shores of Storm Island update is now available for everyone on Steam! After conducting a short but effective Experimental Beta, the new content and features are ready to be released to the world.

TL;DR:



Because we know our patch notes are lengthy ones and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
  • New Chapter: Storm Island
  • New talents for all heroes
  • Timer and reduced cycles
  • Snow Queen rework
  • Mini-map rework
  • Fixed Cinematics issues
  • Fixed projectiles in slopes issues

Read the detailed patch note below:

:: PATCH NOTE 0.14.01 (September 7th 2023) ::


???? = Community additions

New features


  • New Chapter - Storm Island:+ A new map in a completely different setting. Reach the shores of the island, brave the storm, and defeat the Nightmares! + You will now continue your journey in Chapter Two after a victorious conclusion in Chapter One, allowing you to reach level 8 of your Upgrades! + You can now save in-between two Chapters, and continue your progression another time! (solo only)
  • 1 new themed quest: Defend Sinbad from the Cyclops!
  • 4 new enemy types:
  • + Roc Birds: Rocling, Roc Eggs, and Phoenix Roc + Gnolls: Hunter Gnoll, Shielded Roc, and Gnoll Chieftain + Jinns: Storm Jinn, Ifrit Jinn, Evil Jinn + Crabs: Reef Crab, Mud Crab, and Coral Crab
  • 1 new Mini-boss challenge: Boss Crab
  • 1 new Master Nightmare: Faceless Master Nightmare
  • Inventory / Map:
  • + ???? Improved the overall look of the Map and Minimap in the Inventory menu and the HUD to make it clearer and more detailed + ???? Icons on the Map and Minimap have been improved to be more legible
  • Loading screen:
  • + ???? Added a loading animation + Added new icons for the tips
  • Heroes: New [strike]Upgrades[/strike] Talents for everyone!
  • + ???? (Upgrades have been renamed Talents) + Scarlet: 3 new Talents - Pulverize - Double Strike - Explosive Rush + The Pied Piper: 3 new Talents - Spinning Solo - Stimulant Vibes - Music of the Spheres + Beowulf: 3 new Talents - Sparkling Shield - Retaliation - Fiery Slash + Snow Queen: 5 new Talents - Shards Flurry - Radiant Crown - Strafe - Ice Spray - Freezing Stars + Aladdin: 3 new Talents - Wish of Omnipotence - Leaping Strike - Tornado Jump + Melusine: 3 new Talents - Razor Tail - Soothing Presence - Wisp Surge + Geppetto: 3 new Talents - Laser Lenses - Family Meeting - Vacuum Capsules

Heroes adjustments


  • Scarlet: + ???? Human Special (Bomb) no longer stuns allies (but can still stun Scarlet) + ???? Readapted Wolf ‘Bite’ (Power) targeting so it doesn’t miss close targets + Scarlet is now instantly Intangible when triggering ‘Grandmother's Souvenir’ + Increased Hunter’s Souvenir damage to 250 (from 150) + Fixed a bug where eating the last Master Nightmare tentacle with ‘In the Belly’ could result in not stun it properly + Fixed a bug where Scarlet’s Talent ‘Shapeshifter’ max health reduction was not counting Vitality points correctly
  • The Pied Piper:
  • + ???? Fixed the ‘Explosive Rats’ Talent description displaying an incorrect damage value + ???? Now displays current and max number of rats over trait ability
  • Beowulf:
  • + ???? Fixed Trait activation that was incorrectly canceled when Beowulf is stunned + Attack Critical Chance buff obtained when triggering Trait with ‘Blademaster’ Talent now lasts for up to 5 seconds + Improved ‘Crimson Fire’ explosion radius so it is wider for larger enemies + Fixed damage over time of ‘Scorched Earth’ not being reduced properly when combined with ‘Double Shock’ + Set extra damage from ‘Eruption’ explosions to +60%/+75%/+90%/+105% (from +100%/+125%/+150%/+175%)
  • The Snow Queen: Complete rework detailed below:
  • Design Notes: We chose to make more in-depth changes to the Snow Queen after carefully taking into account the various feedback we had for her as well as our own perception of the character. Though the character was overall very appreciated, some of her core mechanics were not satisfying enough, especially at night, with the removal of most of her immediate damage. We took some time to think about the core aspects of the character, kept what was satisfying with her, and adapted the rest or even reworked some aspects so it fits better the vision of the mage/combo character we had in mind. We hope you’ll enjoy it and we are eager to hear from you about the changes! + Frost generated by abilities no longer behaves differently according to daytime. It now always deals damage and applies Chilled to hit enemies + Former Special (‘Shatter’) is now her Trait ability ‘Ice Crown’ + Former Trait (‘Ice Skating’) is now her Defense ability and has a small intangibility window at start + Former Defense (‘Gust of Cold’) is transformed in her new Special ability, ‘Ice Shards’. It no longer Chills enemies nor grants intangibility but sends waves of Ice shards in a cone that deal extra damage to Chilled targets + Chilled effect now lasts 5 seconds (from 4) and reduces movement speed by 40% (from 50%) + Attack damage reduced to 18 (from 20) + ‘Frost Exposure’ and ‘Biting Gust’ Talents have been removed + ???? ‘Ice Clone’ Talent is no longer limited to one clone. In addition to that, destroyed or expired clones now explode to deal damage around and Chill hits enemies + ‘Freezing Shatter’ Quest Talent is renamed ‘Rupture’. Each step now requires only 2 targets to be shattered at once instead of 3. When complete, it no longer re-applies Chill to shattered enemies but applies Vulnerable to them instead + ‘Frost Queen’ Talent is now a Starting Talent (Level 1). It now makes Frost last longer on the ground (similar to the former Night Frost but without the damage removal) and makes the Chill slowing effect more potent + ???? ‘Windy Lances’ Talent is now a Standard Talent (Level 2+). Its aiming has been improved and the general behavior adjusted so it can more easily benefit from its duration reset on hit. + ‘Slide’ Talent now transforms the Dash Ability, making it leave a frost trail, dealing damage and chilling enemies passed + ???? Halved the duration required to build up power with the ‘Frost Surge’ Talent + ‘Wind Shield’ Talent is renamed ‘Ice Shield’, and now allows Defense (‘Ice Skating’) to apply a Shield on the Snow Queen and other Heroes passed during the ability + Increased Frost Ray’s damage per second to 160 (from 120) and doubled targeting speed
  • Aladdin:
  • + Second Wish (Wealth) now grants 15 to 25 Dream Shards (from 25 to 50) + ‘Slide Attack’ is now a Standard Talent and deals 400/500/600/700% Attack damage (from 300/400/500/600) + Fixed a bug where ‘SwordJinn’'s FX stays displayed if Aladdin is stunned while performing this Talent + Fixed an issue where Consumable objects from Second Wish were not interactable if spawned next to an exit or entrance of a cave
  • Melusine:
  • + Increased ‘Water Bomb’ damage to 400 (from 300) + Fixed a bug where the sound FX of ‘Wisp Ballet’ could last after she is stunned during the channeling + Fixed a bug where Shield generated from ‘Protective Flow’ would not apply on Intangible Allies
  • Geppetto:
  • Design Notes: We adapted Geppetto’s Trait so it is more challenging to keep all three dummies active at the same time so it is more valuable to try to maintain them in life rather than just letting them die to build a new one. + Trait’s cooldown is now frozen when all dummies are active + Dummies’ attack stagger power reduced to 5 (from 10) + Dummies are now invincible while under the effect of ‘Overclock’ Ultimate + ‘Overclock’ cooldown set to 10s + 20s by activated Dummy (from a fixed 90s) + ‘Overclock’ is now disabled if no dummy is active + Fixed Dummies damage description not taking ATTACK damage increase into account + Fixed Dummies ‘Fireworks’ missiles incorrectly scaling with ATTACK damage (it still scales with general DMG)

Balancing


  • Timer:+ Chapters are now 3 days each instead of 4 Design Notes: Previously, with a solo chapter to play, there were 4 cycles of day and night before the final encounter. With the addition of the second chapter, we had to adapt this so the overall playtime fits the dense and intense experience we are looking for. Games are now longer, as the two Chapters will be played over 6 cycles. It means you’ll spend less time on the first Chapter (3 cycles) that’s why we made different adjustments to smooth it up and adapt some things related to the fact that you now play on two Chapters. Nightmare difficulties may be now more challenging because of the extra duration of the run as well as some changes that make them more potent. Consider reducing the difficulty on your first tries to experiment with all the changes we made. + ???? The timer is now a countdown timer to 0
  • ???? Pigs quests: Changes have been made to the quests
  • + The quest doesn’t spawn too far from the starting tile + Resources required to repair the house are now set to 16 resources for 1 player and 2 more resources per additional player (up to 22) + The time to gather the resources has been reduced to 255 seconds from 270 seconds + Enemies spawning is limited to 2 families maximum (selected randomly) - Exception 1: The Ghoul family cannot spawn for the Stone House - Exception 2: The Treant family cannot spawn for the Straw House
  • Ravens Feathers: Start with 6 Raven Feathers, 4 if playing in Nightmare 2+, 2 if playing in Nightmare 8+
  • Healing Orbs: In Chapter One, Healing orbs now heal 25 (from 20) or 15 in Nightmare 4+ (from 10)
  • Grimoires of Monsters: Grimoires XP rewards increased to 600/900/1200 (from 300/420/540)
  • Wishing Wells: Wishing well prices increased to 150/250/350 (from 100/150/200)
  • Vision Towers / Map reveal :
  • + Vision Towers and Chapter Start vision now reveal up to 4 Points of Interest (from 3) + Starting Vision effect now always reveals the Optional Quest location
  • Talents: Talents rarity drop rate set to 75/20/4/1 (from 60/30/9/1)
  • Magical Objects / Consumables:
  • Design Notes: Many Magical Objects were previously balanced for a single chapter so they could quickly be significant. Since the game is now played over 2 Chapters, we adjusted some values, mostly those that allow scaling over time. + Voodoo Doll: Extra Damage to bosses set to 20% (from 30%) + Ogre Blood: Increase DMG by 1 for each 10 Vitality (from each 5 Vitality) + Horn of Plenty: grants +2 Vitality per Magical Object (from +5) + ???? Excalibur: Increases DMG by 10 for each Legendary Talent (from 20) + Unicorn Horn: Cooldown increased to 60 seconds (from 30) + Oni Mask: DMG increased by 20 per cursed object over legendary (from 30) + Four-leaf Clover: Grants +5% Crit Chance (from +10) + Sandman’s Magic Mirror price set to 150 (from 75) + Sandman’s Gingerbread Man price set to 50 (from 75)
  • ???? Dash: DASH can now be interrupted by any Ability a very short time after it is triggered
  • Masters Nightmares:
  • + Tentacle Master Nightmare (Chapter 1 Boss) Base HP decrease (now 300 from 400) + Masters Nightmares now stop dropping healing orbs after some time
  • ???? Priest Cultist: Healer enemies will not target other healers with their healing abilities

Fixed bugs


  • Hangs: Fixed an issue where the game would soft lock the players if you simultaneously opened the map and pressed the ‘Back’ button on a controller
  • ???? Same Heroes: Fixed an issue where it allowed multiple players to play as the same Hero in co-op (two Scarlets, etc.)
  • ???? Slopes: Fixed an issue where projectiles from the Snow Queen and the White Ladies were coming through the slopes
  • ???? Teleportation during cinematics: All teleportation issues during cinematics should be fixed, report us new ones if you find any!
  • Summoned enemies: Fixed summoned enemies that were staying on the battlefield on target lost or ‘leashed’ behavior (they now properly die or disappear)
  • Inventory: Fixed a bug where the first Ability hovered by a mouse in the Inventory menu was not the correct one to be displayed
  • Pushback: Pushback and hit stuns were not properly replicated for peers while playing in co-op
  • Audio:
  • + Fixed a bug where Scarlet’s bomb’s SFX was not replicated for peers while playing in co-op + Fixed a bug where Beowulf’s Talent ‘Fiery Slash’ SFX was not replicated for peers while playing in co-op


How to get my Experimental Beta save


Thank you so much for participating in the Experimental Beta of Shores of Storm Island a couple of weeks ago. Your suggestions, feedback, and bug reports helped us shape the rest of this update.

If you want to keep your save from the Experimental Beta, follow these steps:
→ Open the Experimental Beta save repertory located here: \Steam\steamapps\common\Ravenswatch\_Save\storm_island_experimental_beta
→ Copy ‘Profile_1.ob’
→ Go to \Steam\steamapps\common\Ravenswatch\_Save and paste ‘Profile_1.ob’ there
→ Click ‘Yes’ when asked to replace the previous ‘Profile_1.ob’ file
→ Launch the game and have fun!

⚠ We recommend making a copy of your original save and storing it somewhere safe on your computer before replacing it with your Experimental Beta one.

New Roadmap



Stay tuned for our updated Roadmap!

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- The Passtech Team ????
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Release:06.04.2023 Genre: Actionspiel Entwickler: Passtech Games Vertrieb: Nacon Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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