News Liste Ravenswatch

What's coming in the Sun Wukong Update - Dev Diary #05
Ravenswatch
10.11.23 16:08 Community Announcements


Greetings, Ravens!

We're here with another Dev diary about the upcoming changes and updates of Ravenswatch!

I’ll try to be concise and make this post short, so let’s jump into the news right away! If you’ve watched our recent Reveal trailer, you’ll know Ravenswatch’s new update will feature a new playable character: Sun Wukong. He’s directly inspired by the most famous Chinese classical literature hero, the Monkey King himself will join the Ravenswatch on November 16th.

Watch our Reveal teaser here:
https://www.youtube.com/watch?v=G1Ghkpy1ePQ
Ahead of the release, we wanted to share a quick overview of the character, so you’ll know what to expect from this new Hero.

Sun Wukong overview


Our version of Sun Wukong is deprived of his godly powers. His crown has been possessed by an unremovable force, sapping his powers and putting an end to his divinity. He is now raging and bitter about his new mortality. The loss of his powers has also made him return to his primal instincts and his ape-like attitude. That doesn’t make him any less mighty as you can get an overpowered feeling by playing Sun Wukong, thanks to his fancy and flashy moves and his incredible mastery of martial arts.

We created Sun Wukong with the idea of Duality in mind. The first thing you’ll notice with him is the Yin and Yang stances, that you can switch during combat. The Yang stance makes you deal +100% damage, but also take +100% damage. High risk and reward, but you’ll also benefit from Strength for a short time. The Yin stance on the other hand makes you get Life on Hit for all of your abilities, as well as applying a Shield for a few seconds. Perfect for recovering the health you just lost by taking too many risks with the Yang stance!



You now understand, Sun Wukong requires more skill than any other character. And if you come from Curse of the Dead Gods, our previous game, you may be very happy to see the Parry make its comeback (sort of, it’s not exactly as punitive as Curse of the Dead Gods. We’re not monsters). You’ll need to balance the two stances, take risks, block attacks, and grow stronger to bring Sun Wukong to his full potential.

We could talk quickly about Sun Wukong’s Ultimate abilities, but frankly, we’d rather let you discover them by yourselves! Sun Wukong will also come with 17 Talents to upgrade your main abilities, we cannot wait to see how creative your builds and strategies will be.

Matchmaking system


The Online Matchmaking system or quick match, whatever you want to call it, has been the Number #1 requested feature since the launch of Ravenswatch in Early Access. We had planned this feature for later in the development of the game, but after seeing the demand we decided to bring it sooner and move some other stuff for later.

In the Sun Wukong update, you’ll now be able to look for Players online and create custom lobbies. That’s why the page on the right side has been modified a little bit to welcome the changes with the Matchmaking system.

We still consider it an early version of the system we have in mind, and it’s missing some key features like Vocal chat or more co-op information in the HUD, like the health of your teammates and such. We’ll improve the User Interface as well as make the connection more stable between the players in patches along the Early Access of Ravenswatch.


Even though there are no current Vocal features, it was impossible to release this matchmaking system without adding the simplest form of communication between the players: Pings on the map. Another highly requested feature that we decided to add in this update. Open the map and select a spot to ping it to alert players of your strategy or desired directions.



We hope you’ll enjoy it! Just know there’s room for improvement and we’ll listen to your feedback and suggestions on the matchmaking system. It was just too important and requested to wait more before adding it.

Difficulty modes overhaul


Onto another big thing: the Difficulty modes! The release of the second Chapter, Storm Island, made us realize the need for an overhaul of the Difficulty system. It also fits with the new matchmaking system, as it is way easier to choose between 4 difficulty modes than 10 to find players across the world.


So what does this revamp mean? We’ve condensed the 10 difficulties (from Normal to Nightmare 9) into 4 tailored challenges, with a real feeling of an escalating difficulty. Basically, we did not really like how tedious it could get to reach the highest difficulty levels of the game, especially with now two Chapters and a third in the works. It is still up to balancing of course, and we’ll probably rework it again for version 1.0 with more game-changing modifiers. But for now, it will do fine!

We’ve asked our community to share their ideas of new Names for those 4 difficulties, and they delivered! We made a poll on our Discord server to vote for the best ones and those who will make it into the game. And if you missed that, join our Discord server now for our next polls!



Passtech Games Discord

???? One note about those changes: we will need to reset your progression on Difficulties as it’s necessary for this overhaul. We hope it’s not too much of an inconvenience but the game being in Early Access makes it inevitable in some cases to not reset progress for some features. We want to reassure you that the rest of the progression is not affected, so Heroes’ Ranks, unlocked Talents & Magical Objects are fine and not reset!

Steam deck issues fixed


Quick but worthy of a mention: in case you’ve missed the patch 0.14.03, we’ve fixed the Steam deck issues with telegraphed attacks and some crashes. If you’re a Deck player the Sun Wukong update will be the perfect time to jump back into the game! Let us know what you think, but it surely runs smoothly now!

Check out the latest patch note:
https://steamcommunity.com/games/2071280/announcements/detail/3704829977958308187

Community Questions


[olist]
  • Will you add a Reroll mechanic for Talents or Magical Objects?

  • The Reroll suggestion is a frequently requested feature from the community, and we're totally into that! We'll have to think about how to implement it in the current game loop, but it's something that you can expect to see arrive during the Early Access.

  • Are you considering giving players some way to restore Ravens' Feathers?

  • Yes! We're currently working on the design of this new mechanic. It will require new content for both Chapters, as well as ideas for visual representations of the shrine/altar, but you can expect this in the near future.

  • Are Skins or cosmetics coming to the game?

  • Why are people so interested in Skins and cosmetics?! (no, actually we understand). The short answer is: Yes, but for version 1.0.

    The longer answer is: We rather focus on core content and put priority on improving the already existing experience of the game. But with that said, we have already started designing some alternative skins for Heroes and all I can say is that they totally rock![/olist]

    Live Showcase and Q&A




    Join our Devstreams next week to learn more about the new Hero, Matchmaking, reworked Difficulties, and more!

    Sun Wukong Showcase:
    ???? November 13
    ???? 5 PM CEST

    Sun Wukong live Q&A and Co-op
    ???? November 15
    ???? 5 PM CEST

    Follow us on Twitch to not miss it!

    News from the Passtech team


    The team has finally moved to our new offices and we took some time to celebrate with friends and family:


    Also, the replay of our Lead Environment Artist Romane is now available on YouTube. If you're interested in our artistic and production processes for Curse of the Dead Gods and Ravenswatch, you can watch it here (French only):

    https://www.youtube.com/watch?v=JWDNTDJQMN0

    - The Passtech Team ????

    Social Channels


    Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
    Logo for Ravenswatch
    Release:06.04.2023 Genre: Actionspiel Entwickler: Passtech Games Vertrieb: Nacon Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

    Aktuelle Steam News
    Neue Steam News in der ePrison Datenbank

    The Nightmares Unleashed Update (Content Highlights)
    Ravenswatch
    20.12.24 11:04 Community Announcements
    Ravenswatch Patch note (Crash fixes) - Version 1.0.07
    Ravenswatch
    19.12.24 16:03 Community Announcements
    Ravenswatch Community Spotlight (December 2024)
    Ravenswatch
    13.12.24 15:42 Community Announcements
    An inseparable duo will join the Ravenswatch next year!
    Ravenswatch
    05.12.24 15:55 Community Announcements
    Nominate Ravenswatch for the Outstanding Visual Style Steam Award!
    Ravenswatch
    28.11.24 16:54 Community Announcements
    Ravenswatch Patch note (Crossplay) - Version 1.0.06
    Ravenswatch
    28.11.24 09:00 Community Announcements
    Ravenswatch News: November 2024 (Ghoul's Gazette #1)
    Ravenswatch
    21.11.24 10:37 Community Announcements
    Ravenswatch Patch note - Version 1.0.04
    Ravenswatch
    30.10.24 16:13 Community Announcements
    Ravenswatch Post-launch Roadmap and Behind-the-Scenes
    Ravenswatch
    11.10.24 15:33 Community Announcements
    Ravenswatch Hotfix - Version 1.0.03
    Ravenswatch
    04.10.24 07:30 Community Announcements
    Ravenswatch Hotfix - Version 1.0.02
    Ravenswatch
    30.09.24 15:07 Community Announcements
    Ravenswatch 1.0 is out!
    Ravenswatch
    26.09.24 16:07 Community Announcements
    (Early) Ravenswatch Patch Note (Version 1.0) - Version 1.0.0
    Ravenswatch
    24.09.24 12:17 Community Announcements
    One week before Ravenswatch 1.0!
    Ravenswatch
    19.09.24 15:34 Community Announcements
    Ravenswatch 1.0 is coming out September 26th
    Ravenswatch
    22.08.24 07:00 Community Announcements
    Carmilla will join the Ravenswatch in version 1.0!
    Ravenswatch
    20.08.24 15:15 Community Announcements
    Version 1.0 on the way! - Dev Diary #10
    Ravenswatch
    18.07.24 15:27 Community Announcements
    Ravenswatch Hotfix (DX12 Error 0X80070057) - Version 0.17.05
    Ravenswatch
    03.07.24 14:19 Community Announcements
    Ravenswatch Patch note (Economy) - Version 0.17.04
    Ravenswatch
    28.06.24 14:13 Community Announcements
    Ravenswatch Patch note (Voice Chat and Balancing) - Version 0.17.03
    Ravenswatch
    27.06.24 15:05 Community Announcements
    The Madness of the Fall of Avalon update - Dev Diary #09
    Ravenswatch
    31.05.24 16:04 Community Announcements
    Servers are back online! - Ravenswatch
    Ravenswatch
    28.04.24 06:58 Community Announcements
    Ravenswatch Hotfix (Localization, Online fix and Launch Crash) - Version 0.17.02
    Ravenswatch
    25.04.24 14:51 Community Announcements
    Ravenswatch Hotfix (Localization and Multiplayer Crash) - Version 0.17.01
    Ravenswatch
    23.04.24 15:35 Community Announcements
    Update Notice: Translation Delay for Fall of Avalon Update
    Ravenswatch
    22.04.24 17:32 Community Announcements
    The Fall of Avalon Update is live!
    Ravenswatch
    22.04.24 14:00 Community Announcements
    Ravenswatch Patch note - Fall of Avalon Version 0.17.00
    Ravenswatch
    22.04.24 14:00 Community Announcements
    What's coming in the Fall of Avalon Update - Dev Diary #08
    Ravenswatch
    15.04.24 14:01 Community Announcements
    The Fall of Avalon Update will be released on April 22nd!
    Ravenswatch
    10.04.24 17:29 Community Announcements
    Surprise! Triple-i Initiative is here
    Ravenswatch
    28.03.24 17:00 Community Announcements
    The Avalon Update will be released in April 2024 (Reveal Teaser)
    Ravenswatch
    29.02.24 18:38 Community Announcements
    Ravenswatch during Nacon Connect 2024
    Ravenswatch
    29.02.24 11:48 Community Announcements
    Ravenswatch Patch note (Lobby issues) - Version 0.16.03
    Ravenswatch
    22.02.24 15:05 Community Announcements
    Ravenswatch Patch note - Version 0.16.02
    Ravenswatch
    08.02.24 14:29 Community Announcements
    Ravenswatch Hotfix (Disconnections in between Chapters) - Version 0.16.01
    Ravenswatch
    02.02.24 16:23 Community Announcements
    Ravenswatch - Dark Tales Update Livestream (PRE-RECORDED)
    Ravenswatch
    01.02.24 16:51 Community Announcements
    The Dark Tales Update is live!
    Ravenswatch
    01.02.24 16:03 Community Announcements
    Ravenswatch Patch note - Dark Tales Version 0.16.00
    Ravenswatch
    01.02.24 16:03 Community Announcements
    The Dark Tales Update releases on February 1st (Reveal Teaser)
    Ravenswatch
    26.01.24 14:15 Community Announcements
    What's in the Dark Tales Update - Dev Diary #07
    Ravenswatch
    19.01.24 16:16 Community Announcements
    What's in store in 2024 for Ravenswatch? - Dev Diary #06
    Ravenswatch
    18.12.23 15:43 Community Announcements
    Ravenswatch Patch note (Matchmaking) - Version 0.15.03
    Ravenswatch
    14.12.23 09:12 Community Announcements
    Ravenswatch Hotfix (Online) - Version 0.15.02
    Ravenswatch
    23.11.23 16:07 Community Announcements
    Nominate Ravenswatch at the Steam Awards!
    Ravenswatch
    22.11.23 11:20 Community Announcements
    The Sun Wukong Update is live!
    Ravenswatch
    16.11.23 16:01 Community Announcements
    Ravenswatch Patch note - Sun Wukong Version 0.15.01
    Ravenswatch
    16.11.23 16:01 Community Announcements
    What's coming in the Sun Wukong Update - Dev Diary #05
    Ravenswatch
    10.11.23 16:08 Community Announcements
    Sun Wukong will join the Ravenswatch on November 16! (Reveal Teaser)
    Ravenswatch
    08.11.23 15:00 Community Announcements
    Ravenswatch Patch note (Steam Deck issues) - Version 0.14.03
    Ravenswatch
    26.09.23 15:05 Community Announcements
    Ravenswatch Hotfix (Game Difficulty) - Version 0.14.02
    Ravenswatch
    14.09.23 15:04 Community Announcements
    Our latest Update - Dev Diary #04
    Ravenswatch
    13.09.23 16:02 Community Announcements
    The Shores of Storm Island update is live!
    Ravenswatch
    07.09.23 15:02 Community Announcements
    Ravenswatch Patch note - Shores of Storm Island Version 0.14.01
    Ravenswatch
    07.09.23 15:02 Community Announcements
    Shores of Storm Island Experimental Beta branch is live!
    Ravenswatch
    17.08.23 15:00 Community Announcements
    Ravenswatch Patch note - Experimental Beta Version 0.14.00
    Ravenswatch
    17.08.23 15:00 Community Announcements