Hello all you lovely AIs out there!
Today is a big day for us, as Project Astra Dominium officially leaves Early Access. But hold your Keyboard for a second before you type angry reviews! :D
Update 1.0.0 does not mean, that we won't further support or update the game. We are aware of some existing quirks, bugs and that the localization needs improvements for example. We will also still provide content updates in the future e.g. new Levels & Outposts.
Today just marks a big Milestone for us, as exactly 2 years ago 2 crazy people had the even more crazy idea of finally making a small game in their spare time and bring it to Steam.
It's somewhat surreal, how far this game has come from some grey debug screens with cubes running around, to the game you see now...
Where our Players have killed >54 Million Enemies and crafted >73 Million items ːsteamhappyː
We want to thank all of you who took part in this Early Access Journey and supported us through giving feedback, reporting bugs, writing a review, kind words or simply just playing :)
We hope you are all having fun with our game and to see you on the next update!
Till then, here's what changes with this Update:
Resource Nexus
- Added medium and large ship recipes unlocks.
- Added missing upgrades for small ship speed.
- Added Storage Increase Upgrade for Drone Pod Requester and Sender.
Items
- Added Platinum Beacon.
- Silver Beacon now requires Cable (Silver) & Chip (Silver) instead of Cable (Copper) & Chip.
- Added recipe modifications for Titanium, Tungsten, Silver Ingots.
- Added AoE modification options to T1 Target Systems and Steel.
- Added Tier 1 AI Chips for Laser, Cryo, Artillery and Tesla Tower. All Tier 1 Chips will now unlock after beating Level 8 (Drecanus)
- Added recipe modifications and parts for Cryo, Artillery and Tesla Tower main weapons.
- Added IEX-4 Alloy, Ship hull and Engine recipes (unlock after beating level 7).
- Beating Level 7 now rewards 1 small ship.
- Small ship recipe now requires hull parts and engines instead of Steel and Aluminium Ingots.
Balancing
- Increased EXP finish Reward for all Levels.
- Added Alien Orbs to the first time finish rewards of Level 10 (Cadesia) and 11 (Karasir)
- Slightly increased HP of Golems and the Purifiers in Level 11 (Karasir)
Achievements
We've decided to remove all 4 Achievements for crafting Vulcan Cannon and Railguns automated, as they were from an early stage of the game where we had other intentions about the gameplay.
In our eyes it just doesn't make any fun or sense to achieve them.
- Removed all achievements for crafting Vulcan Cannons and Railguns.
- Added/Fixed Achievements for sending resources back to earth.
- Added Achievement for Beating Level 11 (Karasir).
Misc/Bugfixes
- Added a small "modable" label next to recipes that can be modified.
- Multiple Visual Bugs due to new font and languages.
- Multiple missing Language Texts.
- Multiple wrong Language Texts.
- Copy/Paste/Blueprints didn't work if Storages are in it.
- Wiki Rendering was not always clean.
- Performance impact of localization was huge on memory and cpu.
- Some old Saves didn't get Skillpoints beyond Level 250
- Grabber Condition was always "Always".
- Storage Compression Upgrade did nothing.
- Some Scrollbar Handles were green instead of blue.
- Fixed AI Chips having min/max values the wrong way round.
- Fixed some typos.
As always hit us up on Discord or in the Steam discussions and let us know what you think or miss!
- Snob Entertainment -