Happy Friday everyone,
here's another small update which you hopefully enjoy!
It mainly brings a new "coin sink" mechanic for the Tower Defense mode, by allowing you to boost a Towers damage endlessly after they've reached Tier 3. Each level of this boost adds a flat +5% damage to this tower and increases the coin costs (which depend on the Tier 3 upgrade price of a Tower) of the next level.
We hope this makes coins more useful when playing longer TD rounds and also gives you more strategic choices how to spend your coins while at the same time not being a too powerful feature.
We've also added some more QoL Stuff that'll hopefully make your experience smoother. For example, you'll now unlock all recipes and outposts that we add after a new Update, withouth having to play the respective Levels again (yayyy). Just load your save and all unlocks of all Levels you've beaten will be there. Also the Upgrade Screen of a Tower now stays open after clicking "upgrade" and damage numbers now stay correctly over the enemies head when moving the camera.
We've also added the new inventory UI to all Item selections e.g. on the Drone Pods and Grabbers.
Other than that we've gathered some feedback and did some small rebalancings on Upgrade costs and Loot and also added more Quests to further smooth the progress from starting a new game to owning an automated factory for nearly everything.
So here's as always a small list of Stuff in this update, we hope you like it:
Features
- Added Tower Damage Boost.
- Unlocks from beating a level are now always awarded when loading a savegame. So if we add new recipes or outposts for beating a level you now don't have to play that level again to unlock them!
- Item select screens like on Drone Pods, Grabbers etc. now use the new Inventory UI.
- Added Quests related to crafting Resource Packages.
Upgrades
- Construction Drone Speed upgrades now also increase the amount of Construction Drones.
- Changed Construction Drone Speed V Cost from 25/25/25/10 to 25/30/25/25.
- Changed Transport Drone Recipe unlock costs from 25/20/1/0 to 15/15/1.
- Changed Drone Capacity III costs from 250/250/150/100 to 250/250/200/200.
- Decrased Hydraulic Improvements Costs to match those of the "Improved Learning Cycles I" Upgrade.
- Slightly increased some uncommon, rare and epic costs of some Combat Upgrades, that are very strong (e.g. Min Resistance increase).
Towers
Railgun Tower
- Decreased Physical Damage for Tier 1-3 from 78/101/135 to 72/94/125.
Laser Tower
- Increased the Max Range cap from 28m to 30m.
Cryo Tower
- Increased the Max Range cap from 26m to 28m.
- Increased AoE Cold Damage for Tier 1-3 from 4/7/11to 5/9/14
Artillery Tower
- Increased AoE Heat Damage for Tier 1-3 from 36/48/62 to 42/56/73
Tesla Tower
- Increased Electric Damage for Tier 1-3 from 48/62/78 to 52/70/90
Enemies
Ralvuitov II
Stone Golem
- Decreased Sulfur Drop from 2 to 1
Misc/Bugfixes
- The Lasertower model got some love and the cable was removed, as it was to buggy.
- Smelter and Assembler can now hold a maximum of 2 times the required items. So if a recipe for example needs 50 Sulfur and 1 Cargo Crate, the Assembler can hold 100 Sulfur and 2 Cargo Crates.
- The Tower Info screen now doesn't close anymore after upgrading.
- Added some additional Drone Storages outside the factory to have them spread out a bit more.
- Floating Texts above enemies now stay over them when moving the camera.
- Improved Quest Reward visibility.
- Fixed some bugs when building and merging belts.
- Fixed wrong package names in recipes for epic packages.
- Fixed Upgrade UI showing value differences, when there were none. (e.g. RoF or Reload Speed)
- Added some more explanation to the skill removal of the Tesla Tower.
- The heat up Skill info of the Gun Tower now shows the current Stack size on the Tower Info screen.
As always let us know what you think about this update or what you're missing!
- Snob Entertainment -