Greetings to all you diligent AIs out there, welcome to Update 0.9.1!
This one has some Ear & Eyecandy, aswell as more bugfixes and because we love it so much, even more balancing!
We've also watched a lot of lovely streamers playing our game over the last week, which helped us to see the game more through your (A)eyes (Get it?... okay I'll stop already).
Using this feedback, we've implemented some small QoL stuff and added/rewrote some tooltips / info texts, that hopefully make the game a bit more approachable.
For example:
We've added a Copy & Paste function for the base building, so no more tedious building of the same production lines!
We've set the Railgun Tower to target "Highest current HP" by default now, as this is usually the role you would give it.
We've added a "close" button for the tutorial missions, so it now won't take up so much screen space, when you are doing a mission that's still far away from being completed.
(Looking at you "unlock outposts & fleet management" mission!)
There's still a lot more feedback that we took away from this and we try to implement it step by step over the next updates.
If you also want to give us your feedback, feel free to join our Discord or our Steam Discussions!
Alright, you'll probably know by now how these updates are structured. Let's get into it:
Features
Level 6 now also got a small cosmetic update:
Before
After
Full Feature List of this update
- Copy and Paste function for the base building.
- New ground graphics for level 6 (Purtauri).
- Added more quests.
- Added a "close" button to the tutorial. This will hide the tutorial tasks on the left, aswell as any connected tutorial arrows for the current task. After hiding, an Icon will show up in the lower left, where you can show the tutorial again.
- Polished the recipe modification UI a little bit and rewrote the "How to" section, in hopes that this makes it easier to understand what's happening on the modification screen.
- The Railguntower now targets "Highest current HP" by default.
Balancing
We did another round of nerfs for level 6 (Purtauri) as you needed to grind around ~200+ Skillpoints to get this done with a normal beacon, which was way too much and frustrating.
Together with some equipment rebalancing and buffs, it should now be beatable with some minor preperation.
Please note that we've also changed ingot recipes: All Ingots except Iron and Copper now require coal!
To make up for it, the dropchance and amount of coal was slightly increased across all enemies and levels.
Quests
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- Aluminium and Steel Quests now also reward 2 Skillpoints each
- Increased automated Steel needed from 25 to 50
- Increased automated Copper Cables needed from 40 to 100
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Items
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Recipes
- All Ingots except Iron and Copper now require coal.
- AP Ammo Tier 1 now requires 3 Gunpowder and 2 instead of 3 Copper Ingots.
- HE Ammo Tier 1 now requires 5 Gunpowder, 2 instead of 3 Copper Ingots and 6 instead of 5 Iron Ingots.
- Increased EMP Shell Tier 1 Gunpowder cost from 3 to 6
- Increased Plasma Shell Tier 1 Gunpoweder cost from 5 to 8
- The required base items for modified Copper, Iron or Aluminium Ingots now have a max amount of 6 instead of inifity.
- The recipe modification for drones was removed, as it wasn't working anyways.
Equipment
- Increased max heat damage of the 120kW laser from 6 to 9
- Increased cold damage of the T1 Cryo Cannon from 5 to 9
- CryoLiquids no longer reduce AoE cold Piercing
- Increased CryoLiquids max AoE cold damage from 2 to 5
- Increased CryoLiquids max slow from 5% to 6%
- CryoLiquids can now roll 0-3 Ammo
- Increased Freezer burn Liquids max AoE cold damage from 5 to 7
- Reduced Freezer burn Liquids max AoE cold piercing from 6% to 4%
- Increased Freezer burn Liquids max slow -3% to -5%
[/expand]
Rewards
- The Gunpowder recipe now unlocks after beating the first level.
- Added sulfur drops across all enemies and levels.
- Beating the first level gives additional 10 Gunpowder.
Combat
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Towers
Railgun Tower:
- Now targets "Highest Current HP" by default
Laser Tower:
- Increased Tier 1 Heat Damage from 6 to 7, Tier 2 from 10 to 11 and Tier 3 from 15 to 16.
Cryo Tower:
- Increased Max. Range from Tier 1-3 from 14/16/18 to 15/17/19
Artillery Tower:
- Increased heat AoE damage per Level from 1% to 2% for Plasma Modulation I to V
Tesla Tower:
- Increased electrical damage per Level from 2% to 3% for Increased Voltage I to V
- Increased electrical damage per Level from 3% to 5% for Increased Voltage VI
Endless
- Fixed the "Elemental Shell" mutation, it now reduces damage by 1% per stack instead of 100%
Enemies
Level 6 (Purtauri)
Swarm Devourer:
- Increased experience reward from 22 to 25
- Reduced physical resistance from 50% to 40%
- Reduced heat resistance from -45 % to -50%
- Reduced Health from 150 to 100
Swarm Runner:
- Reduced Health from 125 to 100
- Reduced heat resistance from 50% to 40%
Tungsten Golem:
- Increased credit reward from 15 to 30
- Reduced Health from 750 to 700
- Reduced heat resistance from 60% to 50%
Gold Golem:
- Reduced physical resistance from 55% to 45%
- Reduced heat resistance from 75% to 70%
- Reduced speed from 10 to 9
Wave 1
- Reduced Amount of Swarm Devourers from 40 to 30 for Spawner 5 & 6
- Reduce amount per spawn from 8 to 6
- Increased delay between spawns from 5s to 6s
Wave 2
- Reduced Amount of Swarm Devourers from 40 to 30 for Spawner 5 & 6
- Reduced Amount of Swarm Devourers from 40 to 30 for Spawner 3 & 4
- Reduce amount per spawn from 8 to 6 for Spawner 5 & 6
- Increased delay between spawns from 5s to 6s for Spawner 5 & 6
- Reduce amount per spawn from 4 to 3 for Spawner 3 & 4
- Increased delay between spawns from 3s to 4s for Spawner 3 & 4
Wave 3
- Reduced Amount of Swarm Devourers from 50 to 40 for Spawner 3 & 4
- Increased delay between spawns from 3s to 4s for Spawner 3 & 4
Wave 4
- Reduced Amount of Swarm Devourers from 60 to 50 for Spawner 3 & 4
- Increased delay between spawns from 3s to 4s for Spawner 3 & 4
[/expand]
Bugfixes & Misc.
- Reduced music volume a bit.
- Fixed the volume of Tower sounds.
- The tutorial now requires you to modify an iron ingot instead of copper.
- If an item decreases the slow of the cryo tower, the text now will correctly show "Decreases" instead of "Increases".
- Added an infotext regarding the rolling of stats when crafting equipment.
- Added a tooltip for the "Stay on target" checkbox on a selected tower.
- Fixed some missing tutorial arrows.
- Cryo Liquids now shouldn't have a negative itemLevel anymore.
- Fix Mobs sometimes preserve Visual DoT Effects on recycle
As always, let us know what you think of these changes on our Discord or on Steam and see you on the next update!
- Snob Entertainment -