Hello all you busy and hardworking AIs out there!
Here's a small patch before the holidays, that brings some minor polishing and some Quest additions/changes. It also slightly nerfs level 4 (Saitoris), to make the difficulty ramp up less frustrating when reaching the level the first time in a new playthrough.
We again want to thank everyone of you, that played our game, reported bugs, left us feedback and/or even took the time to write a review!
As you may or may not know, we are just 2 friends working on this game in our spare time and we are truly humbled and grateful to have such a kind and lovely community for our first game!
So again, a big thank you! <3
We wish all of you some relaxing holidays and a Happy new year!
Features
- Added an "active" and "completed" Filter for the Questbook.
- Added Unity Terrain and Paths to Level 7, to bring a little bit more grey into the grey. Before: After:
- Added Unity Terrain and Paths to Level 8, to hopefully make enemy paths better visible. Before: After:
Quests
- Automated Aluminium, Steel, Titanium and Silicium Quests now also give 2 Skillpoints.
- Automated Tungsten and Silver Quest now give 3 instead of 2 Skillpoints.
- Added more automated crafting Quests.
Balancing
Saitoris
Sand Devourer
- Reduced the total amount in Wave 2 on spawner 1 from 40 to 30.
SandRunner
- Reduced Health from 50 to 40.
- Reduced Quick Adaption chance from 5% to 3% and healed amount from 6% to 5%.
Misc/Bugfixes
- Fixed T3 Towers not showing range when selected.
- Fixed a build cost calculation Bug for the Gun Tower, when the Heating Up Skill is used.
- Tower Infos of a selected tower now update every 0.2 instead of 0.5 seconds.
- Fixed Tower Upgrade Info showing range changes when there are none.
- When building a Tower, the Info Panel on the right is now larger and holds more information.
- Fixed wrong Quest description for crafting 1 Common Resource Package by hand.
As always hit us up on Discord or in the Steam discussions and let us know what you think or miss!
- Snob Entertainment -