Hello all you lovely AIs out there!
While we are currently still working on the next bigger update (and you all are probably busy playing the new Factorio DLC anyway ;), we wanted to put out another small one in between, as it contains some important fixes that we'd like to put out rather early.
First of all, we've updated to the latest 2022 LTS Unity version, which should hopefully fix some reported crashes or compability issues and also somewhat improve the overall performance.
The other big change is actually a "bug", that we finally found by coincidence and that has bugged us from the early access on.
We always had a mismatch between how the UI looks in the editor vs. how it looks ingame and couldn't figure out why. This also meant more effort for making the UIs as we had to switch and test out a lot... For comparison take a look at this nexus upgrade screen for example:
How it looked for us in Unity:
How it looked in the game:
As you can see, it's much darker and elements tend to glow much more etc. We found out, that this was simply the post processing of the UI Camera and now that we've disabled it, the game actually looks like it does for us in the editor. *yay*
This change will make the game UI look a brighter and a bit different overall, but it will also remove a lot of unwanted blurry/over bright UI elements and other stuff that was changed by the post processing.
Let us know, what you think of these changes or if you'd rather see it reverted back to the darker colors!
Features
- Updated Unity to 2022.3.50f1, which should fix some reported crashes, improve compability with some devices/hardware and also increase performance by a small bit.
- Disabled Post Processing for the UI Camera and adjusted some UI Colors and Level lighting.
Misc/Bugfixes
- Added a small animated arrow on the currently selected level.
- Fixed MobInfo showing too high or too low resistance numbers (The numbers were still correct for damage calculations, but the display was bugged).
- Added additional Tower slots for the Portal mode to "Saitors - Portal" and "Cetazed - Landing Site".
- Fixed the Loot window disappearing if you change resolutions. You can now click the loot window button again and the window will be reset if it's last position was outside the window.
- The Enemy Loot window is now sorted by rarity and it's performance was slightly improved.
- The MobInfo screen now closes, if an enemy died to prevent weird display bugs, if the mob is being reused from an object pool.
- Some minor UI polishing and fixes.
- Changed the Loading Screen Image.
- Changed the default icon for tower weapons.
- Fixed enemy heal numbers showing up, when damage numbers are toggled off.
- Changed the color for exp kickers from yellow to purple.
- Small translation fixes.