Here are some highlights, and don’t forget to check the Changelog for a complete list of changes (there are a lot)!
What’s New
Updated Graphics for Chapter 1 Maps
A lot of work has been done cleaning up the Chapter 1 maps: updating textures, fixing lighting, and adding furniture to buildings to give a more “lived-in” feel. All of this has been done with optimization in mind.
New Visual Effects
We’ve made significant changes to the visual effects in-game, specifically to plane bomb explosions, HE shell explosions against wood, concrete and metal, artillery explosions and muzzle flashes. Just check out these before and afters to see the difference!
Old:
New:
Old
New
New Logistics Buildables
Logi squads have brand new buildables, including a M2HB 50 cal bunker.
Changelog:
Level Design
- Multiple level design amends on Chapter 1 maps
- Lighting amends all maps
- Maginot tunnels added
- Def spawns moved on some small maps
- New loading screens for maps
- Interior furnishing on Chapter 1 maps
- HLOD test Carentan
Art Amends
- Multiple new logistics buildables (faction specific)
- Multiple environment art & building models improved graphically
Gameplay
- Allowed MGs & mortars to be useable by both teams
- Stopped fixed AT guns being used by both factions
New Weapons
- Berthier 1907 (FR)
- Colt 1917 Revolver (US)
- Webley Mk6 Revolver (GB)
- P14 Sniper (ANZAC)
- RSC 1917 (FR)
- Mle. 1892 Revolver (FR)
- Ruby Pistol (FR)
- MG08/15 (GER)
- Browning HP (GB)
- Browning Pistole 640b (GER)
- Anti Tank K98 Grenade Launcher (GER)
- SMLE No.1 MK3 Cup Discharger (ANZAC)
- Emplaced M2HB .50cal (US)
- Emplaced St Etienne (Greek)
- Emplaced MG08/15 (GER)
- M3 37mm AT Gun (US)
Animations
- Amended Lee Enfield animation to be more realistic
Infantry Faction Amends
France 1940
- Mortier Leger (changed primary rifle to the RSC 1917)
- Commandant all variants (changed side arm to the Mle. 1892 Revolver)
- Medecin de combat (changed side arm to the Ruby Pistol)
Wehrmacht 1940
- Created new MG role (MG08/15)
Waffen SS
- Sanitäter (changed side arm to Browning Pistole 640b)
- Funker (changed side arm to Browning Pistole 640b)
Wehrmacht 1944
- Schießbecher (added Anti Tank K98 Grenade Launcher )
Anzac
- Marksman (changed primary rifle to the P14 sniper)
- Created Grenadier role (added SMLE No.1 MK3 Cup Discharger)
Greeks
- Light mortar (changed primary rifle to Berthier 1907)
- Ensured NCO lee Enfield role has a lee Enfield mk3 (bug fix)
All US factions
- All tank crew (inc the SL) (change sidearm to the Colt 1917 Revolver)
UK factions
- Officer all variants (changed side arm to Webley Mk6 Revolver)
- Radioman (changed sidearm to Browning HP)
Logistics Buildable amends
Crete Factions
- Removed the Pak38 from the 1941 Falschirmjager & gebirgsjager (crete maps)
- Added LG40 to the Falschirmjager & gebirgsjager (crete maps)
- Removed QF gun from ANZACs & Greeks (crete maps)
- Changed the greek emplacement mg from the vickers to the emplaced st etienne
1940 Wehrmacht
- Added emplaced MG08/15
- Added Pak36
French 1940
- Added APX
- Added Hotchkiss MG
All US Factions
- Added M2HB 50cal (classed as an infantry support weapon so logistics buildable only, should have the same restrictions as the German 20mm & cost the same to build & reload)
- Added M3 37mm AT gun
Armour changes
- Re-zeroed all tank & AT gun sights
- Assigned historically accurate magnification to sights
VFX/SFX Upgrade & Optimisation
- New plane bomb blasts
- New HE shell explosions (metal/armour/wood)
- New artillery explosions (gravel/sand etc)
- Added Muzzle Flash FX
- Added faction-specific historically accurate tracer colours
User Interface
- Moving mouse over a radio on mini map shows build range and radio exclusion range
- Provided toggleable option to always show the above ranges or not
- Introduced hover widget over deployables to show cost & how many built
- Updated buildables UI
- Updated legend for spawn screen
- Updated UIs showing radio/spawn tent/supplies status in vicinity of radios
- Improved equipment icons
Performance
- Draw calls reduced on a significant number of environment art assets
- Added LODs to Wheel Controllers
- Set server queue limits to 15 (reduces server load)
Bug Fixes
- Fixed shadow pooling on Chapter 2 maps
- Texture fixes on Dinnant
- Fixed player head variation not working
- Fixed AT emplacements being visible to the other team
- Fixed water kill volumes not killing certain vehicles
- Fixed Radio dig down/Spawn tent exploit
- Cleaned up camera system on emplaced guns
- French Cdr car now visible on minimap
- Added Polish flag to Polish layers