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Changelog
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Level Design
- Fixed Best seeding has way too dark light layer
- Fixed Carentan seeding loads frontline
- Fixed Foy offensive forward supplies are empty
- Fixed subway range RP says it can be time extended
- Optimised Arnhem/Subway range targets
- Fixed Subway Range targets not respawning after being destroyed.
Weapons
- Increased damage effectiveness of the Lunge Mine, it should do more catastrophic damage to the vehicle and it's components.
- Fixed Lunge Mine not killing the user when hitting a target from certain angles.
- Fixed crashing local play bug with Lunge mine
- Fixed texture error on the M1912 Shotgun, Type 1 TB Smoke Grenade and Type 100 Late war variant.
- Updated textures on the Type 4 Ceramic Grenade and Kaenbin Petrol Bomb.
- Fixed Type 97 Fragmentation round on the Knee Mortar not dealing damage
- Added a hissing sound to the Type 97 frag grenade when thrown.
- Updated animations on the Shin Gunto sword.
- Fixed Greek Knife growing huge on equip and unequip
- Added sparks and blood impacts for the bayonet and knife thrusting.
- Fixed Sten Mk V bayonet dealing no damage
- Fixed FG42 Bayonet dealing no damage.
- Added Pattern 1907 bayonet as a melee weapon for the ANZACs
- Attached a bayonet to the Type 100 Grenade Launchers.
- Added more unique foley for the bayonet and knives.
- Lowered volume of the Bayonet charge screaming voices.
- Fixed sight alignment on higher zero settings on the Arisaka Type 44 Carbine.
- Set K98k to use the animations from the K98AZ
- Added +1 in the Chamber for the G41, K98 and K98 Scoped
- Added Berthier M1907/15 as a rifleman option for the French 1940
- Replaced Lebel with the older Berthier M1907/15 rifle on the French 1940 recruit kit
- Toned down ping noise from the Knee Mortar firing sound
- Added shovels to German Machine Gunners
- Added knives to German, US and UK Machine Gunners, removed 1911 sidearms from BAR Gunners
- Set type 11, Type 96, Type 99 LMGs, MP40 and STG44 to not have overlapping burst fire audio on single shots while on Auto fire mode
Vehicles
- Reduced cost of M3 AT Gun and Type 1 AT guns to 500 from 800
- Reduced cost of MG42 Bunker to 250 to keep it in line with the other MG bunkers.
- Fixed Type 92 HMG Heavy Bunker variant not being enterable
- Cleaned up damage settings on the Type 10, Type 88 and Type 96 world emplacements so that they can be destroyed in the same way standard deployables can be destroyed
- Added unique cannon firing audio for 37mm, 40mm, 90mm and 128mm cannon ammunition.
- Fixed British Sherman V tank playing American voice overs.
- Added more unique engine sounds for Tractor, Sturer Emil, Panzer 38t (and derived vehicles), B1 Bis, Jagdtiger, King - Tiger, Nashorn, Matilda, Vickers MkVI, Valentine, Type 94 Truck, Tetrarch, Pershing, M10 Tank Destroyer, LVTs, Ha - Go, Chiha, Challenger, Jagdpanzer IV, Comet, Sdkfz 222 and AEC Armoured Car.
- Added new mechanical foley for reloading and switching ammo on tank guns.
- Fixed wreck meshes on the LVTs.
- Fixed Puma driver not being able to be killed when the driver hatch is open.
- Attempted fix for weak tank coaxial MGs
- Fixed Chi Ha Kai Late War variant crashing on commander seat
- Fixed French Infantry Logi passenger seat clipping through the back of the vehicle
Game Mechanics
- Fixed melee hitting targets behind the first victim.
- Updated focus time when ADSing + added focus bar
- Fixed players screaming multiple times at the same time, forcing the audio to overlap.
- Fixed teleportation bug when using the bipod on the small pontoon assets in Operation Market Garden maps.
- Fixed Admin Cam stuck in Manage menu
- Fixed spelling mistake on kit change crate from "Armys" to "Armies"
- Disabled dead soldier outline visible after leaving admin cam
- Tweaked naming of some roles to be more historically accurate
- Potential fix for colour grading slider resetting to 0.5 at times
- Tessellation distance slider set to (15-50), default set to 15
- Lowered camera shake on turret/emplaced MGs
- Enabled new player tooltip system
Known Bugs:
- Some tooltips are too high, like on the movable AT-Guns
- Some tooltips show "Press F to enter" on deployables not yet fully built
- Tooltip missing on Regroup Call
- MP40 sound cue plays a little bit too fast
- 1940 Wehrmacht mg08 kit missing a pistol
- 1944 FJ Grenadier missing grenade rifle
- K98k firing pin is not animated
- STG44 sometimes has double shell cases ejecting