Hotfix Jul 10th - Changelog V1.3.2
Performance
- Temporarily removed 3D compass (possible FPS killer)
- Disabled collision on the Gammon bomb, Fumigene and No77 grenades
Vehicles
- Fixed Chevrolet Truck collision
- Fixed Hetzer, Stug 3A, H35, R35, Vickers, Challenger, Churchill, Firefly, M4A3, Matilda, Pershing, Comet, Cromwell, M10, Tetrarch, Hellcat, Jackson, Chaffee, Valentine and Stuart side armour values
- Fixed Puma shaking at high speed
- Added rear vision port for the driver of the Puma
- Increased Sherman Jumbo top speed to 35kph (from 25kph)
- Slightly decreased E8 top speed to 44kph
- Decreased Firefly top speed to 40kph (from 50kph)
- Decreased King Tiger top speed to 40kph (from 45kph)
- Fixed Nashorn and Sturmer Emil shrinking players on exit
- Improved handling of R35, S35, Sdfkz 222, Panzer 3G, Sturer Emil, Matilda, Hellcat, Churchill, Challenger, Comet and Cromwell tanks
- Improved handling of Panzer 4H and Ostwind, decreased max speed of both to 38kph
- Reduced Hetzer hull health to 1800 (from 3000)
- Refined collision mesh on Marder 3 for ammo racks
- Fixed Marder 3, Nashorn and Sturer Emil vehicles ammo racks not taking spalling damage
- Fixed King Tiger, Jagdtiger and M4A3 Sherman MGs not damaging infantry
- Fixed all Sherman driver and hull mg periscopes to avoid clashing with main gun
- Fixed missing texture on Churchill MkVII hatch
- Fixed challenger tanks internal collision poking through mesh
- Added 6x zoom to M10C Achilles gun sight
- Updated ranging chart on Panzerwerfer
- Decreased Panzerwerfer top speed to 40kph
- Fixed Panzerwerfer winter being unable to drive
- Reordered Pershing Ammo
- Increased Ostwind ammo capacity to 200 APHE and HE (changed AP to APHE)
- Fixed Sherman M4A3E8 using incorrect calibre values
- Standardised spalling and damage values for a number of projectiles
- AP Damage:1000 APCR: 750 APHE/APCBC: 500 Spalling: 20mm=3/1, 40mm=8/4, 75mm=6/12.
- Lowered damage values on APDS rounds
- Added smoke rounds to M18 Hellcat
Weapons
- Fixed Piat HEAT round having collision
- Increased MOA on AT weapons by 50%
- Fixed machine guns reload continuing to play on weapon exit
UI
- Fixed role icons overlapping
SFX
- Added attenuation to Calliope and Panzerwerfer rockets
Level Design
- For generator objectives on Frontline, made the objective more clear (blocked other area)
- Fixed first flag missing on Veghel Frontline
- Improved Frontline randomiser
- Returned missing commander assets to Rethymno layers
- Fixed Haguenau Of 7 UK main base vehicle spawner
- Moved camera away from ambient mortar on Utah Inv 01 and 02
- Staggered ambient mortars on Utah
- Changed vehicle spawners on Utah Inv 01 and 02 to larger boats
Gameplay
- Added new tanks to armoured 1940 layers
- Added new tanks to armoured 1944 layers
- Removed duplicate tanks to improved variety on armoured layers
Bug Fixing
- Fixed collision issue on Driel Kerk
- Crash fix in ODK initialisation
- Allow joining a server while waiting in another by destroying current session before starting next
- Fixed victory screen camera positions
- Improved main menu visibility