Changelog - Hotfix 30 October 2024
Bugfixes
- Multiple optimization changes to improve game stability and performance:
- Disabled multiple unused vehicle overlaps
- Fixed that ragdoll was still active after the dead player doesn't move at all anymore
- Fixed that animations still play while the client can't see them
- Improved some animations tick
- Improved that some wires is always ticking for players while doing nothing
- Fixed a server crashing bug
- And some other small things
- Fix of a possible client/server crash with the external tank seats
- Fix that the game is not fully closing/shutdown after exit
- Possible fix for the GeForce NOW problem
- Possible fix that tanks disable Spawn tents
- Fixed that the cap status info UI shows wrong flag or neutral flag on first cap
- Possible first fix for problems with the key settings menu
- Fixed some buildings you can shot through
- Add a fail state to remove redzones before switching maps, to avoid a wrong redzone on next map
- Removed internal browser in main menu that created some problems (wrong mouse positions and cursor, etc.)
Level design
- Fixed on Colmar to have a damage zone in the middle of the map
- Fixed wrong underwater FX on Utah
- Fixed false underwater damages on Utah
- Fixed false underwater damages on Stonne
- Fixed false underwater damages on Doorwerth
Newly added
- Add a new system to show the cap status directly on minimap
- Updated Colmar minimap
- Updated Foy minimap
- Updated Hagenau minimap