Hi Governors,
After a full weekend of intense playtesting, first Kaiserpunk Playtest has now been closed.
Thousands of you requested access, and we received a ton of fantastic feedback. Fantastic in the sense of quality feedback, we don't mean everything with game was fantastic at this moment. But the purpose of Playtest was to identify what must be better. In that sense every sentence from you was immensly valuable.
We've already created lists of your reactions, from praises, to criticism, from bugs to suggestions on what can and should be improved. It will be integrated immediately with existing development plan and we're already certain it will result in a better game experience.
Big thanks to everyone participating. Thank you for the time devoted to game and thank you for sending us your honest thoughts and opinions. Future game versions will reflect many things you've said right now. Hopefully, you've also got a decent amount of fun, even from this incomplete version.
Our plan is to conduct more events of this type, so stay tuned ːsteamhappyː
One update was released during Playtest itself, and from what we gathered overall, we understand most of you feel there is much promise is this unique city builder/grand strategy hybrid. You also pointed out numerous technical bugs that need sorting out, as well as need for further performance gains. Happy to report planned optimizations go far beyond what was part of this Playtest, so it will be improved significantly. Many of you also suggested some specific improvements that could lift the game, so that was also a great read.
Once again, THANK YOU FOR PARTICIPATING! Your time and effort will be rewarded with a ton of improvements!
To keep up with future news and playable versions, follow us and wishlist Kaiserpunk!