Hello Governors!
We’ve managed to finish another update before NextFest starts on Monday. This time, besides numerous fixes and tweaks you asked for, we’ve also added some new stuff, like different farm 3D models, some elements of optimizations and so on.
Hope you’ll get a chance to try out these improvements while we continue on next update.
CHANGELOG
- Improved AI by slowing its garrison acquisition, so it’s not instant and impossible to take over
- Implemented save/load of custom tracked resources
- Reworked GrainField models (2 variations)
- Reworked GrainField animations (2 variations)
- Reworked Farm models
- Reworked Farm animations
- Optimized GrainField and Farm models
- Made minor optimizations to the codebase to better preserve a stable framerate
- Fixed occasions where the save file gets stuck at 70% loading
- Added transformers (Water Tower and Power Substation) information to the new save files, so it doesn’t halt production on reload
- Fixed building connections not properly updating after moving the building
- Fixed copied buildings losing their entrances after a successful paste operation
- Added Thai localization
- Added French localization
- Added Japanese localization
- Fixed a number of text errors
One word regarding various language localizations – we still haven’t added all languages, but it should be done pretty soon. Also, many languages already added are in first iteration, so we apologize for any mistakes. We’re also going through live demo now and finding them so expect significant improvements to all of them in time.
And once again many thanks for trying Kaiserpunk and sharing your honest opinions. Aslo many thanks to everyone that provided us with log and save files – it helped a lot in tracking issues!