News Liste Kaiserpunk

Kaiserpunk Launches This Month + Warfare
Kaiserpunk
05.03.25 14:09 Community Announcements
Greetings Commanders!

Before we jump into today's topic, we know you’ve been awaiting an update on the release date—and the time has finally come! Kaiserpunk will launch on March 21, 2025!

On top of that, we’ve teamed up with a great partner, Elda Entertainment, to ensure we can focus on what truly matters - the game itself! Elda will help us spread the word about Kaiserpunk!

Before we continue, we just wanted to take a moment to thank you for your support so far. We’ve now surpassed 160K wishlists, and we are incredibly grateful for your excitement about the game—just as excited as we are! Without further ado, let’s get into the topic of the day, Warfare.


So, what do you actually need in your capital to build a successful war machine? The short answer: everything.

Your infantry needs food rations – you'll produce them in your factories. Your tanks need shells – you'll manufacture them in your Munitions factories. Your bombers need kerosene – you'll refine it in Refineries. Of course, you'll need plenty of raw and refined resources beforehand to even get to final products. And workforce... don't forget about the workforce to actually do all that work.

Then, once you deploy your new troops to the battlefield, you'll need to produce even more because armies consume vast amounts of supplies to operate efficiently. Remember: logistics wins wars. Simply spamming army units won't cut it. They'll be out of ammo, luck, and life before you know it.

Something we haven't explored in detail in any of our previous blogs is combat – the calculus of it. Don’t worry, I'm not going to bore you with the actual maths (that would be wrong on sooooo many levels). Instead, here’s a quick rundown of what you should keep in mind when assessing a potential battle. A checklist of sorts of what should be taken into account:
  • Quantity – Of course. Sending eight units instead of one will make a difference. Let's not kid ourselves.
  • Veterancy – The experience level of the units involved. More experienced troops perform better: higher attack power, better defense, at the same supply expenses.
  • Unit tier – It's difficult to beat technological progress. More advanced units are more deadly. Simple as that.
  • Terrain characteristics – Where will you be fighting? An urban jungle or an open field? The difference is massive.
  • Supply state – Is your army well-supplied, or are they scrounging for bullets and sharing a rifle between ten infantrymen? Supply chains matter!
  • Leader – Not you, in this case, but the army general. How experienced is your general? What traits have they acquired during their service? Passive bonuses gained via traits can make a huge difference.
  • Enemy – Who are you fighting? Are you sure you want to send an army packed with infantry units against a squadron of bombers?

And that’s just for a single army! Battles can involve multiple land, air, and naval forces, as well as defensive garrisons, turning combat into complete mayhem.

Especially since when you're on the attack, you can't know for certain (without a special military base upgrade) what orders will the enemy governor issue. The AI might concentrate its defenses against a single attacking army or maybe disperse its defensive forces to simply block the attacker, gain some time and upgrade its garrison or bring in more armies. It all depends on the situation and on the AI leader. Some leaders are aggressive, others prefer peaceful resolutions. Even when it comes to armies, some leaders will focus more on their navy or aviation. This approach burrows down to the setup of individual armies. You can easily encounter an AI leader who focuses mostly on infantry with the support of artillery.

Then again, you might encounter a Gandhi-like passive resistance leader (not to be confused with the atom bomb-loving Gandhi from a certain beloved 4X game series) who’ll do his best to affirm peaceful relationships with everyone. That’s where diplomatic trade comes into play. You may think this is just all about trade and in a way, you’re correct, but trade in Kaiserpunk can also be used for more aggressive purposes. If you, for example, trade a lot of military gear with an empire, that empire is likely stockpiling the arms for a purpose and not just for show. Doesn’t have to be used against you though. There are plenty of other, perhaps more suitable targets in the world… ????

That brings us to the last major point for today: location, location, location. In this case in the world. Where you start your campaign of world-domination matters.

  • Starting in Europe, Asia, or Africa gives you the most opportunities to spread your influence, but you will face the most opposition as well.
  • On the flip side, starting in Australia means you’ll have fewer early threats, but you’ll also have a harder time leaving the home-shores. To transfer your armies across the seas, you’ll need to make some significant development, both in technology and industry. But yeah… you’ll be quite a bit safer in the beginning at least.

There’s a whole lot of mechanics that you can play with and use for your strategic advantage in Kaiserpunk. Don’t forget to experiment and have fun ????.


We’ll also be streaming today at 7:00 PM, feel free to tune in on Twitch or here on Steam if you like what you see and want to hear more!

More dev diaries are coming up until launch! Join Reddit and Discord to chat more about Kaiserpunk.

Until next time - Stay well everyone!
Overseer Games
Logo for Kaiserpunk
Release:H3 2024 Genre: Strategie Entwickler: Overseer Games Vertrieb: Overseer Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Big Performance Update
Kaiserpunk
10.04.25 16:05 Community Announcements
Patch Notes 1.00.005
Kaiserpunk
28.03.25 16:19 Community Announcements
10 Things I Wish I Knew Before Starting Kaiserpunk
Kaiserpunk
27.03.25 12:47 Community Announcements
Patch 1.00.003
Kaiserpunk
24.03.25 16:30 Community Announcements
Kaiserpunk Going Forward
Kaiserpunk
23.03.25 21:56 Community Announcements
Release Stream Weekend
Kaiserpunk
22.03.25 12:34 Community Announcements
Kaiserpunk is OUT NOW!
Kaiserpunk
21.03.25 13:05 Community Announcements
Dev Diary 15 - Diplomacy & Trade
Kaiserpunk
20.03.25 18:19 Community Announcements
Dev Diary 14 - Armies & Supplies
Kaiserpunk
19.03.25 19:16 Community Announcements
Dev Diary 13 - Citizens & Development Panel
Kaiserpunk
18.03.25 18:00 Community Announcements
Dev Diary 12 - Essential City Building
Kaiserpunk
13.03.25 15:42 Community Announcements
Dev Diary #11 - Industries
Kaiserpunk
11.03.25 17:45 Community Announcements
Kaiserpunk Launches This Month + Warfare
Kaiserpunk
05.03.25 14:09 Community Announcements
Developer Stream - Gameplay Early Look
Kaiserpunk
04.03.25 15:51 Community Announcements
Dev Diary #9 - Grand City Building
Kaiserpunk
28.02.25 18:51 Community Announcements
The Origins of Kaiserpunk
Kaiserpunk
20.02.25 18:01 Community Announcements
Kaiserpunk participates in TGAGWCAGA 2024
Kaiserpunk
13.12.24 14:00 Community Announcements
Playtest 2 comes to an end
Kaiserpunk
03.12.24 18:08 Community Announcements
Kaiserpunk Playtest 2 kicked off!
Kaiserpunk
29.11.24 14:38 Community Announcements
Second Playtest of Kaiserpunk coming this week, Nov 29th – Dec 3rd
Kaiserpunk
26.11.24 09:57 Community Announcements
Games from Croatia steam event started - choose your discounts
Kaiserpunk
02.09.24 17:06 Community Announcements
Kaiserpunk is part of the 2024 Tiny Teams Steam Event!
Kaiserpunk
08.08.24 17:12 Community Announcements
Public Playtest concluded
Kaiserpunk
22.07.24 20:27 Community Announcements
First post-demo Playtest is now live, closing on July 22nd
Kaiserpunk
20.07.24 08:18 Community Announcements
First post-demo Playtest is now live, closing on July 22nd
Kaiserpunk
20.07.24 08:08 Community Announcements
First post-Next Fest Playtest applications opened
Kaiserpunk
16.07.24 13:31 Community Announcements
Words aren't enough, but THANK YOU!
Kaiserpunk
17.06.24 16:46 Community Announcements
Demo update No.5 is live!
Kaiserpunk
13.06.24 15:24 Community Announcements
Fourth demo update, let’s get ready for Next Fest!
Kaiserpunk
10.06.24 14:12 Community Announcements
Quick third demo update, Sunday edition
Kaiserpunk
09.06.24 10:14 Community Announcements
We're back - and we have second demo update in the bag!
Kaiserpunk
07.06.24 17:24 Community Announcements
First demo update is served!
Kaiserpunk
05.06.24 14:23 Community Announcements
Kaiserpunk free demo is here!
Kaiserpunk
03.06.24 14:55 Community Announcements
Stories in Kaiserpunk
Kaiserpunk
31.05.24 16:52 Community Announcements
Kaiserpunk demo arrives on June 3rd !
Kaiserpunk
23.05.24 14:10 Community Announcements
First gameplay / feature overview video is now live!
Kaiserpunk
23.04.24 17:36 Community Announcements
20th Century Snapshots: Attention captain, Dreadnought ahead!
Kaiserpunk
03.03.24 14:46 Community Announcements
20th Century Snapshots, part 2
Kaiserpunk
25.02.24 15:58 Community Announcements
20th Century Snapshots
Kaiserpunk
18.02.24 14:44 Community Announcements
Kaiserpunk city builder - grand strategy hybrid announced
Kaiserpunk
15.11.23 15:08 Community Announcements