It’s been a while since we gave you an update, and we know many of you are awaiting news on the release date, as we've had to push it back a bit. We understand that you're eager to get started, and we ask for just a little more patience - it will be coming soon! The reason for the push is that we want to release the game in a great shape, and we still have some final things we’re working through to fix and improve. Bear with us as we’re working very hard to finalize the last few pieces to get it into your hands. We’ll share the new date very soon and stick to it - we’re almost there!
As we approach release, we’ll now be sharing weekly devlogs to keep you updated on our progress, the game, its features including any changes along the way and our vision. Stay tuned for all the details, and feel free to reach out with any questions or topics you’d like for us to cover!
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Kicking things off, we thought it would be nice to share something about us, our roots and why we decided to create Kaiserpunk—what drew us to it and what we set out to achieve.
We, the development team behind Kaiserpunk, are small, founded by three brothers and a gamedev colleague. Before we took the leap into independent game development, we worked at different companies, gaining experience across various aspects of the industry. When the time came to start something of our own, we didn’t hesitate. After nearly two decades and several games, we're now a small, but proud and independent team of 11.
When we first decided to make this game, we knew we wanted to blend two of our favorite genres: city-builders and 4X strategy. We’ve played a lot of both over the years, and after creating two city-building games ourselves, the idea of merging them felt like the perfect challenge. Add the unique backdrop of the 20th century—a time of immense change and geopolitical tension—and we simply couldn’t resist making it.
The fundamentals of the game’s design came together fairly quickly, but as always, the devil is in the details. In a game like this, everything has to make sense; every mechanic needs to fit neatly, or you risk the whole thing falling apart. We’ve had experience mixing genres before, so we knew many pitfalls to avoid, but even then, keeping the design in check without overcomplicating things was a constant challenge.
From a development perspective, one of the biggest challenges has been ensuring that the genre mix feels seamless. If the balance isn’t just right, it can feel like you're playing two different games awkwardly stitched together. Finding that perfect blend was an absolute beast to tackle, but when you finally get there, it feels incredible. We believe we’ve achieved that in Kaiserpunk, and we can’t wait for you to experience it firsthand.
We’re especially proud of what we’ve accomplished with this game. We set our goals high, pushing ourselves to create something ambitious, but more than anything, we’re proud of the dedication of our small team. Every single person involved went above and beyond, and the result, we believe, speaks for itself.
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We really hope that you'll feel a sense of accomplishment when you play Kaiserpunk. From placing that very first house to shaping a global empire—not through sheer brute force, but by carefully balancing production chains, managing resources, and planning strategic moves on the world stage—we want every success in the game to feel like your success. You did it.
Of course, with the finish line in sight, the final challenge is tying it all together and ensuring every last detail aligns with our vision. There’s still work to be done, but we’re incredibly excited to bring Kaiserpunk into your hands very soon.
We hope you enjoyed this, and in our upcoming dev diary, we will dive into the details of Grand City Building as a genre. Stay tuned for all the details and feel free to reach out with any questions or topics you'd like us to cover! If you'd like to chat more with us or discuss Kaiserpunk with others, we invite you to join us on Discord or Reddit —we love talking to you guys!
Let’s reshape history together! You Rock!
Overseer Games over and out