News Liste Hammerting

Update 10 - Relations!
Hammerting
22.09.21 13:03 Community Announcements
Grab yourself a drink and get comfortable – Hammerting’s Dwarven Relations update is OUT NOW!

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Relations Update - Version 0.10.15.0


Features:
⦿ Relations!

• All dwarves now have an opinion of their friends. Or foes, as it may be.
• The opinion can move them into different relations statuses.
• Similarly, the relations a dwarf has with another dwarf influences their opinion of them.
• Being in different clans will affect their opinion towards each other... usually for the worse.
• A new Relations window has been added to the Dwarf UI.
• New Traits have been added: Skald
• New Knowledge has been added: Common Heritage.

⦿ Talking!
• Dwarves can now stop for a chat!
• They will talk about just about anything.
• Depending on their relations and if they thought the other dwarf had good points, they will walk away with a higher or lower opinion of the dwarf.
• They can also get a Morale and Energy boost.
• Dwarves have new stats that impact how it goes: Empathy makes them more likely to like the other dwarf. Social Competence makes other dwarves like them more.
• Dwarves that are socially starved will head to the nearest tavern to hear the latest gossip.

⦿ Sleep!
• Whenever a dwarf is low on energy they will try to find a place to sleep
• Dwarves with an assigned Dwelling will always sleep in their Dwelling
• Dwarves without an assigned Dwelling will try to find the closest dry spot on the ground to sleep on
• Sleeping in a Dwelling replenishes more energy than sleeping on the ground

⦿ Hunger!
• Hunger is now explicitly represented with its own character statusbar.
• Every time a dwarf eats a piece of food, a "Food Effect"-modifier will be added to it, providing buffs or debuffs, depending on the quality of food item consumed, over some amount of time.
• While a dwarf has a "Food Effect" active, they cannot eat more food.
• Hunger increases with the level of the Dwarf.
• Energy is now primarily restored by sleeping, rather than eating.

Performance:
⦿ Fixed an issue where entities would override their position settings whenever they became the child of another entity. This also removes a huge lag spike caused by thousands of entities refreshing their positions when the navgraph was updated.
⦿ Fixed mining jobs not being saved/loaded correctly. This caused mining jobs to get stuck in the job list after loading even if there was nothing to dig. Saves prior to this fix will recreate all dig jobs and will lose any priority that might have been set.
⦿ Improved performance of hauling mine carts.
⦿ Overworld location update is now done in parallel.
⦿ Time-to-finish for jobs is now only recalculated when necessary.

Tweaks:
⦿ Gameplay

• Gauze is now cheaper
• High level enemies are tougher.
• Low level enemies have slightly less armor.
• Very Hard enemies have slightly less armor.
• Reduced Driftwood preciousness.
• Overworld locations should now attempt to cull overproduction, to make place for a varied and nice inventory of goods at all times.

⦿ UI
• Adjusted the Mountainhome window's position in the overworld to resemble the other location windows.
• Clicking the 'available mission' icon on location entries will now open the location with the mission tab open.
• Tutorial popup now shows up above the buildbar menu and it's horizontal position is affected by the width of the left side outliner.
• Various behind-the-scenes fixes to the build menu.

Bug fixes:
⦿ Gameplay

• Armors should now propagate values for production and vision range.
• 'The Rats in the walls' quest should now track progress between saving and loading
• Tools made out of various types of bone should now show their handles correctly
⦿ UI
• Added fallback for missing codepoints in the 'Norse' font
• Fixed a bug where outliner entries size wouldn't update when moving them from one side to another.
• Fixed increase/decrease opinion tooltip showing '%Oproperty_comp' instead of faction name
• Fixed the idle-dwarfs alert turning on for a single tick.
⦿ AI
• Changing priority of a craft/restoration job in the job broker will now properly update the priority in the building interface. Craft- and Restoration job share priority (changing one will drag along the other).
• Dwarves would sometimes consider certain items unreachable for equipping even if they weren't, but should now have come to their senses.
• Fixed a pathfinding bug where a building next to a station with no carts connected would not be able to find paths to some items.
• Fixed dwarfs standing around idling for a while after finishing a job. They'll now get a new job assigned to them as soon as possible.
• Restore/refuel jobs now get the same priority as the crafting/hauling jobs when changing priority in a room.
• Tweaked how dwarves evaluate things to eat (not food, but other consumables such as medicine). They'll now focus more on refilling statusbars that are low. This is an attempt to solve an issue where Dwarfs with low health would panic and start eating anything beneficial they could find even if it did nothing for health.

⦿ Auto-Equip
• Auto-equip now looks at entire toolbelt to determine if equipping a new tool gives a net positive gain.
• Auto-equip now summarizes production values that are increased/decreased. This should prevent dwarves from becoming stuck in an auto-equip ping-pong behavior.
• Dwarves will now only consider items they can reach when auto-equipping.
• Rewrote part of dwarf auto-equip behavior. Dwarves would sometimes not consider upgrading tool when there were better available.

Stability improvements:

⦿ 'Custom Order' food could become bugged and crash the game in previous versions. All existing 'Custom Orders' are now destroyed when loading a save from an earlier version.
⦿ Fixed a crash that could sometime occur in the recruit UI
⦿ Hopefully fixed the 'Available mission' indicator sometimes crashing the game
⦿ Increased the size of the buffer used by UI layout entities.
⦿ Item decay increased significantly when reaching the engine's maximum entity limit.
⦿ Spamming 'Recruit'/'Dismiss' buttons should no longer crash the game
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Release:03.11.2020 Genre: Simulation Entwickler: Warpzone Studios Vertrieb: Team 17 Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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