News Liste First Dwarf

Update #21: Walls, Pipes & Magic Vibes - Part 2????‍♂️
First Dwarf
03.04.25 14:37 Community Announcements
Today, we’re bringing you a bundle of improvements for building (including the recently added Align Mode) and various other parts of First Dwarf. We’ve also removed the need to connect Ancient Ports to mana for them to function. Now, the main challenge for Ancient Ports is to supply them with Blue Stones, and we plan to deepen this part of the game in the future! ????

As for the future, next important improvements after this update will introduce a smaller grid, which should greatly enhance the building experience! ???? We're also improving the crossbow, making shooting more engaging and just simply cool. ????This is just a little tease for you! ???? There are lots of other things we’ll be adding and improving, but we don’t want to spoil them just yet. However, if you’re curious, feel free to ask me about them on our discord ????

Changelog #21 (Ver 0.719)


????️Building Improvements????️


    Right Mouse Button and B (default controls) now cancel the current wall building but do not exit the building menu ???? Mana pipes are now pinned to the far left of every category in the building menu ???? The Mana pipes icon blinks when objectives require building it ???? Building categories blink when an objective requires building something from a specific category ???? The yellow wooden beam is now visible right after switching to Align Mode, giving better communication for the active building mode

????Other improvements????


    Ancient Ports no longer require a mana connection to function (this also fixes bugs related to bringing colonists to the first island) ???? Improved cutscenes related to finding Ravens on islands 1 to 3 ???? Balance tweaks for the tank enemy (Big Felf - picture below), it is now harder to get him into a tired state. Dodging his attacks tires him significantly less - yes you can tire him by dodging his attacks :O ???? Improved visual effects for Ragna’s Fireball ???? New animation for despawning enemies from waves, it can occur when an enemy completes its task or gets stuck. Monster will now be summoned back (by who? ????) ???? If the Research Center is destroyed while upgrading Tech Level, the process will be canceled

????Audio????


    > ????Mech electric sparks and creaking sounds when damaged are tuned down ????Music Default settings are adjusted so it won't be too loud compared to other sounds ????Overall default audio settings have been tweaked for a better experience ????Added sound effects for tainted Ferin (fox)[list]????Attacking Sound Effects ????Transforming Sound Effect ????Taking damage Sound Effects
[/list]

????Fixes????


    Fixed a bug where quests requiring a specific number of items to be built, crafted, or gathered were not displayed properly in the quest menu ????Fixed an issue where the hint describing how to use Dragon Sight was displaying wrong button ????Fixed objective names in the “Bees Need Our Help!” quest. ????fixes for Airship disappearing when was located in corner of the screen ????Fixed instances where Ragna would fly on her own after switching characters ????Tainted fog on the map & mini map fixes - there were instances where when picking up Dark Stones fog would glitch out ????Now radius on map & minimap correctly displays area of the Technology Improving Wave ????Bug fixes & optimisation for mana pipes building


We hope that you like the changes:)

A huge thank you to all of you for playing First Dwarf and for the constructive and awesome feedback you share with us!

See you soon!
Damian


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