News Liste First Dwarf

Update #19: The Seer Awakens
First Dwarf
07.03.25 20:52 Community Announcements

Hey, Dwarven Explorers!



We know, we know - this update took a little longer to land than our usual rapid-fire January sprint, where we threw out two major updates, a small one, and a hotfix like a dwarven forge on overdrive. But trust us, it was for a good reason! This time, we tackled some serious mechanical changes, and breaking them into smaller bits would have been messier than a goblin’s cooking.

The wait is over, and we’re really happy with what we’ve built! New UI improvements, better quest tracking, a whole village makeover, and a mysterious new enemy—the Seer! We hope you’ll love these changes as much as we do. Let’s dive in!

???? Update Highlights



???? New Monster – Seer the Awoken


A long-lived, levitating entity with powerful telepathic abilities. Seers act as silent watchers over vast territories, relaying information to their kind through mind-linking. Few have survived an encounter with a Seer—most challengers are driven insane by their whispers. They release a corrupted mist that distorts reality and camouflages their presence, making them even harder to detect.

???? Better Quest Menu


You can now browse completed quests, a previously missing feature! Additionally, quests can be filtered freely, and we’ve introduced a clear distinction between Main and Side Quests for easier navigation.

???? Improved UI for Steam Deck Players


Buildings now have short & long descriptions for better readability.
Enhanced windows & interface adjustments for a smoother experience.

????️ Contextual Hints During Building


On-screen cursor-based tips now appear in real time, making construction more intuitive.

???? Settlers Rework


The dwarven ladies got a much-needed revamp! ???? New faces, improved animations, and more variety bring extra life to the settlement. Even in a world of floating islands, mechanical war machines, and dark tainted magic, looking your best still matters! ????

???? Visual Enhancements – Better Post-Processing & Lighting


We’ve added improved post-processing effects, enhanced shadows, and refined ambient occlusion (AO). Night scenes now look better than ever, with richer lighting and a deeper atmosphere!

???? Full Changelog (ver 0.701)


????HIGHLITS????


???? Quest Menu Extreme Makeover
  • Added Main Quests, Side Quests, Completed labels
  • Added Completed Quests Log
  • Added filtering tabs
  • Graphical overhaul of Quests tab
???? Added our first but not last mini boss - Seer the Awoken
???? Better contextual hints display in building mode
???? New animations for female Dwarves
???? Improved models for female Dwarves (Schollars and Hunters guild)
???? Steamdeck and Coop fixes
???? Fixes for playing with two gamepads
???? Tidier building description windows with an option to show/hide more info
???? Better UI scaling

????Features????


???? Improved post-processing, additional shadows, and enhanced lighting (especially at night)
???? More vibrant mobs - they now emits lights and have more interesting appearance
???? New breathtaking cutscene on the start of second island
???? New mini quest on second island - related to first miniboss encounter - Seer
???? New attribute to the Dwarven Hammer (Thunder elemental that slows down enemies when charged)
???? New attribute to the Artifact Hammer (Acid elemental that damages enemies when charged)
???? New stun system for enemies:
???? New Dialogues on first and second island
???? Characters now have own icons on minimap instead of just dots
???? You can enter main menu from rpg menu now
???? Improved lighting in cutscenes
???? Improved lighting in selected areas
???? New stun system for enemies:
    >
  • Some enemies are now more resistant to stunning. Each enemy has a minimum stun value; if your weapon deals less stun damage than the enemy’s minimum value, it will be too weak to stun that enemy.
???? Added displaying building stats in their popup windows

????️FIXES????️


???? Wrapping objective names in the quests menu
???? Bug Fixes for wall building
???? Fixed a bug with showing other consumable items in the bolts equipping menu.
???? Fixed a bug where arrows did not deal damage to Tainted Owls
???? Fixed a bug where the body of a dead owl would joyfully bounce after death
???? Fixed an issue with the circle menu where the animation could get stuck
???? Steam Deck controls improvements
???? Archseeker (NPC) now turns his head to the player.
???? AI improvements – enemies no longer get stuck on open gates.
???? AI improvements – Ravens lands and fly more realistically
???? Mobs lights – fading on death and color changes for animals depending on their Tainted state.
???? Wave – when the meteorite hits a nest, enemies previously spawned from that nest now join the wave.
???? Enemies – reaction to hits (e.g., from crossbows) from long distances.
???? Fixed Status Effects – they did not always reset on death.
???? Better UI scaling.

⚒️ The Journey Continues!


We're not slowing down! ???? More exciting updates are already in development, with new features, mechanics, and world expansions coming soon.

Let us know what you think of Seer and the latest improvements! ????️

Stay strong, Dwarves!
The Star Drifters Team ⭐????
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