We’re excited to present the brand-new update for First Dwarf!
In this update, we’ve improved many aspects of the game, with a primary focus on enhancing wall and pipeline construction. Now, when building walls, you can switch between Drawing Mode and Align Mode. Drawing Mode works just like in the previous update, while Align Mode connects your starting point with the spot you're aiming at using the shortest available path — perfect for building quickly and efficiently, even on uneven terrain. We hope this feature makes construction more intuitive and fun!
Additionally, we’ve refined the default gamepad controls for better usability.
Thanks to your feedback, we’ve removed the requirement to destroy all monster nests on the island before bringing in Settlers. This should improve the pacing and give you more freedom in how you expand. In the near future, nests located near buildings will reduce Settlers’ morale, adding more depth to Settlement management. This, along with other upcoming features, will make the experience even more immersive!
Here’s the full changelog for Update #20 (ver. 0.711):
????Highlights????
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????New wall building mode – Auto Align
????New Pipeline Building System – Now works similarly to the wall-building system.
????Improved default key mapping
????Removed the requirement to destroy all enemy nests before bringing Settlers in
????Enhanced Ravens – New visuals, animations, and sound effects, making them feel more:

????Features????
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????Audio polishing – Improved volume balance, proper functionality in audio options, and better ambient sound placement near water
????Cutscene improvements:[list]
????Improved the "First Encounter" cutscene on the first island
????Improved the "Settlers' Arrival" cutscene on the first island
????Improved cutscenes for sending the Raven to fetch Settlers
????Improved cutscenes for the Raven’s return from the Settlers
????Added plants picked up variants– Every plant that can be picked now leaves behind branches
????Better AI pathfinding on Canyon Island
????New items picking animations for Tru, Ragna, and the mech
????Separate mining animations for walls (e.g., ore mines)
????Improved rock and mountain textures for better visual quality
????Better animation for item drops from enemies – Items now bounce and rotate along the X-axis
[/list]
????️Fixes????️
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????Fixed Seer Quest not completing
????Fixed time lever on swamp island not showing interaction icon
????More unified quest icons in the top left
????Fixed instances of enemies teleporting with the player after death
????Fixed owl AI where some owls would get stuck and stop moving
????Fixed gathering ore with Tru would sometimes get interrupted
????Fixed tainted fog not disappearing after clearing it
????Fixed camera jumps near fallen/broken trees
????Fixed save system bugs. Previously, saving right after killing an enemy could cause them to respawn upon loading. The same issue could happen with various pickups
????Improved Tru’s animations when he has no weapon (beginning of the game)
????Fixes to settler animations and visuals for a more polished look
????Fixed the tainted cloud’s rotation when picking up Dark Stone
We’d love to hear your thoughts on the update and the game. We read all your feedback, so don’t be a stranger! ????
Cheers!
Damian – Known to Talk to Pipes and Birds ????️????
