Hey,
We’re excited to bring you Update #16: Community Update, where we’ve taken your feedback (and a healthy dose of your fantastic ideas) to make First Dwarf a game closer to what we all know it can be. Your input has been invaluable, whether pointing out what needs fixing or sharing creative suggestions that inspired some of this update’s key features.
Thank you for being such an essential part of shaping the game’s journey! Here’s what’s new:
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Highlights ✨
- Bigger EXP rewards from higher-tier enemies – your battles with tougher foes will now feel even more rewarding!
- Enemy waves and nests are now displayed on the map – with a Raven in the Raven Watchtower, you can now track enemy waves and their nests.
- Steam Cloud Saves – starting with this update, all new savegames will be stored in the cloud. To add your older savegames to the cloud, simply load them and save again.
- Steam Deck Support (Beta) – enjoy First Dwarf on the go with beta support for Steam Deck. The game should now be fully playable, with all features supported, including online co-op. However, splitscreen co-op on a single Steam Deck isn’t quite perfect yet due to the amount of information displayed on the screen. Additionally, graphics quality settings are not yet automatically optimized for Steam Deck – you’ll need to adjust them manually.
- New Icons for blueprints item icons and blueprint icons now have distinct visuals to improve clarity.
Additional Features ????
- Monsters that spits acid will drop acid item now
- New Visual Effects for glowing orb nests – experience enhanced visuals with improved effects for glowing orb nests!
- Tech Waves attacks will now focus on Research Centers and area oround it.
- Improved enemy wave targeting – enemies in waves (wild and tech) will now attack buildings within the wave radius instead of roaming across the entire map. A visual indicator for the radius will be added in the next update.
- Environment fixes – resolved an issue where players could fly under the ground in the cave on Canyon Island.
- Quest fix for "New Challenges" – you can now obtain the Research Center. This works if you start a new game or load a save from before the quest.
- Game balance – adjusted some chest rewards on Swamp Island.
- Enemy stuck behavior fixed – enemies will get stuck less often, and in cases where they do, they’ll now be destroyed.
- Input reset fix – fixed a controller bug after switching characters.
- Environmental object fixes – addressed instances where parts of objects disappeared.
- Updated Raven Watchtower description – now more aligned with new feeautures.
- Dragon Weed description fix – now displays correctly.
- More environment improvements on the 4th island – polishing up visuals for the next adventure!
- Animation improvements – Tru’s repair animation is now smoother.
- New voiceovers for the second Guild Chief.
- Added Owl death animation.
Last week, we released Update #15????, which some players might have missed since it was marked as a "small update" on Steam. Current Update #16 is the second update this month, so it’s easy to see how the earlier one might have flown under the radar.
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- Added new paths leading to the bottom of the canyon on the Ruptured Canyon island
- Added acid status when you are inside the acid fog
- Fixed bug where game cursor was not visible while playing on Steam Deck
- Fixed cases were some that were unable to open or their rewards picked up
- Fixed cases where Raven didn't fly to Main Base or Raven Watchtower
- Fixed some collisions for the swamp island environment
- Fixes for visible prompt for petting the animals that can't be pet
- Fixed error where "use" prompts were wrongly visible for items blueprints
- Fixed disappearing weapons when using a whistle while in the Mech
- Fixed instances where enemies didn't attack Ragna with ranged attacks
- Fixed cases where enemies were stuck near the canyon on the Ruptured Canyon island
- Fixed bug where you couldn't fly ship and Ragna
- Improved environment visuals for a new island
We’re incredibly thankful for your feedback, which helps us make First Dwarf the best experience possible. Please keep sharing your ideas with us – we’re listening!
We’re not slowing down – there are already new features in development and testing, and you can expect the next update to arrive soon, definitely later this month. Your suggestions and support continue to inspire us, and we can’t wait to share more exciting updates with you. Until then, happy building, exploring, and dwarfing!
Forge on, brave dwarves, on Driftland!
The Star Drifters Team ????