Balancing
- Gain from being in truce with someone 5 → 4 standing
- Building cost reduction only affects Plascrete and Solari costs
- Low Standing no longer prevents you from doing an action that costs standing, instead you will remain at 0
- Mobile turret now shoots at very long range while deployed
- Mobile Turret 25 → 30 power while deployed
- Spires deal +50% → +40% damage to units outside of their territory
- Spire 5 → 3 armor
- Spire 8 → 9 solari upkeep
- Hawk 270 → 250 hp
- Harpy 5 → 4 armor
- Hammer 360 → 340 hp
- Siren 200 → 230 hp 5 → 4 armor
- Spirit 270 → 230 hp 5 → 4 armor
- Pillaging [list]
- Pillaging a sietch now takes 0.5 → 6 days
- Pillaging gains do not longer vary with game length. Base gains are a bit more important in early game and a fair bit smaller in late game.
- Pillaging gains are no longer multiplied by the amount of buildings in the village.
- Pillaging no longer gives plascrete depending on the amount of buildings in the village.
- Pillaging no longer gives plascrete or spice depending on the village production.
- Instead some buildings increase pillaging gains by a flat amount of a relevant resource. The gains coming from pillaging another faction's village is now more representative of its economic value.
- The gains from a pillage are computed at the beginning of the siege instead of at the end. Destroying buildings during a pillage does not reduce its bounty.
- Smugglers underworld headquarter extension "Contraband Caches" can stock up to 500 → 1000 spice, but that reward can no longer be increased by other bonuses.
Bug Fixes
- Players can now chat with spectators once the game is over
- Players that have conceded now get a result screen and can keep watching as spectator
- Players that have disconnected can now stay in the game in a paused state and can view the game summary or save the game
- Players that have disconnected can now join the game again from the multiplayer screen in the main menu
- Fixed AI difficulty not being available in multiplayer games
- Fixed the spectator "spice" tooltips showing the wrong player's values
- Vernius’ combine harvester drone is now properly flying when undeployed which makes it immune to ground-only attacks
- Various minor bug fixes