Known Issues
- Vernius’s harvester in range of the Experimental Alloy Furnace will get a trait with texts in english, even if it’s not the chosen game language.
Bug Fixes
- Fixed Fremen AoE damage factor issues
- Fixed AoE issues for Skimisher (center of explosion, aoe radius and aoe fx radius)
- Fixed loot display not appearing correctly
- Re added idle harvester alert
- Fixed robotic voices in conquest
- Alloy furnace works on Vernius Harvester
- Fixed popup appearing when using a patent or obfuscate when it should not
- Fixed Epic Quest Operation
- Fixed player being able to place a infiltration cell when faction target is already being assassinated by player
- Fixed free main base building effect when having a pending building
- Ceremonial caves now works properly on great volcano
- Fixed sniper trait
- Some fixes in aura levels (fedaykin, incinerator, siren, overlord stings and hark drones)
- Also adding filter so armies in truce won't get damage from aura levels
- Fixed repair cost for vernius ship
- Fixed radius for Incinerator gear and Feydakin
- Fixed cost applied not being what is shown in refund dialog
- Fixed being able to unlock “Patent Troll” achievements when not playing the required faction
- Fixed uncontrollable unit not auto engaging in combat
- Fixed LifeReformation gear being active when regenerating at a safe place
- Fixed uncontrollable units not loosing Rabban's passive when they become controllable
- Fixed incinerators badly applying burn. Also fixing the gear that accelerates the burn
- Reduced allocations and perf CPU
- Fixed Conquest Battle generation
- Fixed Agony for Vernius and also fixing random bug that spawns uncontrollable raids of my faction around my mainbase
- Fixed stakkanov prod increase on craft workshops
Balancing
- close range and most aoe range: 10->7
- Patent dev 1000 -> 800 solaris
- Atreides Support Drone 13 -> 14 power
- Harkonnen Combat Probe 60 -> 100 hp
- knight gear: [list]
- vow of fervor +30% -> +20% damage
- vow of heroism +2 -> +3 CP
- vow of bravery: -3 -> -2 armor
- 80 -> 150 health
- Lose 50% -> 40% health per day