Balancing
House Atreides
- Development “Political Entente” gives 5 -> 4 guards on betrayal
- Warden’s Gear “Cover Tactics” gives +20% -> +30% speed
House Harkonnen
- Councillor Cron Vatia gives +2 manpower per empty building slot on oppression, on top of his other effects
- Councillor Umman Kudu produce +3 Manpower on top of his other effects
The Smugglers
- Councillor Lashon Hara now gain information in faction when trading intel or influence and gain both intel and influence from information level
The Fremen
- Councillor Mother Ramallo gives 0.5 authority prod per active harvesting teams, on top of her other bonuses
House Corrino
- Rework “Solid Materials” development:
- +15 plascrete production
- Village buildings have +1000 health
- Rework “Megalopolis” development:
- +3 Water in village neighboring main base
- Building cost 10% less plascrete and solari to build in MB and neighboring villages
- Rework “Imperial Administration” development:
- Effects of villages quirks are applied one more time in village neighboring MB
- Unlock the “investment office” village building
- Rework “Administrative Consolidation” development:
- Village with 4 or more buildings of the same type reduce solari upkeep by 15%
- Unlock the “emperor monument” MB building
- “Integrated cost” development: -50% -> -30% solari upkeep of major building around main base
- “Maintenance Center” village building is no longer available.
House Ecaz
- “Museum of unbound art” gives +5 -> +3 max influence, manpower and authority
- “Garden Resort” +0.5 -> +0.2 influence prod per masterpiece in neighboring regions
- “Artistic Aspirations” development gives 100 -> 80 solari on building a masterpiece
- “Political Art” development gives 15 -> 8 influence on building a masterpiece
House Vernius
- Councillor Cammar Pilru gives 30 Landsraad whenever an opponent declare Conflict or break a Truce, on top of his other effects
- Councillor Tessia Vernius turn 50% of knowledge into intel and solari when no development is in progress
- Patent dev cost 800 -> 600 Solari
- Harmless gadget treaty cost 200 -> 100 Solari
- Analytical machine cost reduced by 100 Solari each
Other
- Balancing of hostile sietch raid (unit stats and numbers of units) in conquest
- Sietch demo raider has 7 -> 6 power
- Spying operation “Scavenger Team” now gives 25% of dead units max health as solari instead of scaling off power.
Bug Fixes
- Fixed “Political Model” Atreides Conquest Bonus
- Fixed “Automatic Weapons” Ranger gear
- Fixed no war grace period with Lady Jessica
- Fixed “Omnipresent Fanaticism” Harkonnen Conquest Bonus
- Fixed “Painful Lesson” Conquest Bonus interaction with “Red Fluid” gear
- Fixed “Activist Heardquarters” Smuggler Main Base Extension
- Fixed “Stalwart Alliance” Fremen development: Only one raid per Sietch at the same time, that can only help to Liberate
- Fixed “Political Arts” Ecaz development blocking charters after House Ecaz death
- Fixed “Sobering Medication” Squire gear not displaying its bonuses correctly in multiplayer
- Fixed C’Tair skill
- Obfuscating the “Counter Measures” development properly unassign the third agents in counterintelligence
- Fixed being able to queue multiple devs without checking their requirements with Vernius 5k hegemony
- Fixed water regulation resolution being scaled by villages
- Units are not dragged into combat by aoe anymore
- Fix Crew Training Program was apply 2 times (on faction & on harvester)
- Fix conflicted input after rebind + add feedback when there is a conflict
- Fixing assassination tooltip showing wrong message when only free infiltration cells where remaining
- Fixing landsraad confirm button getting disabled after each resAction
- Fixing rally point and hero alerts in dedicated servers
- Fixing stealth units remaining stealth if they are the only one sieging
- Fixing AI when trying to defend itself