Zitat:
Hey Everyone!
Community Update #1 is now live! With this update, we have made a number of changes based entirely on the feedback and suggestions of our players since our launch out of early access!
Check out the full list of changes below…
Community Update #1 is now live! With this update, we have made a number of changes based entirely on the feedback and suggestions of our players since our launch out of early access!
Check out the full list of changes below…
Controller Support
The game is now fully playable with a controller, crossplay with XBOX is supported.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41624136/fa08faaa3b79e0888468047baebae1c922d5b9b4.png)
The wheel menu has been added to provide a seamless experience for controller users.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41624136/3e61b22b0d0690c4eb34e64ba169ee6abf11a9be.png)
Keyword Tooltip
It’s now possible to hover over most keywords to open a tooltip, a much-requested feature..
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41624136/bb7c59222f14aa20c5f12303afe547a3dccc6368.png)
Landsraad Rework
To make the Landsraad council less of a strain on your attention, we’ve condensed it into a single event that happens every 20 days. It puts the whole game on pause, and contains every landsraad phase in short succession.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41624136/4016f7c593cf5441a473e3498bcb44f5acf6e1b8.png)
Other important changes to the Landsraad Council:
To make strategy involving Charters less subject to luck, we added a new system: Charter Priority, letting players choose which Charter will appear on the ballot thanks to their influence.
We added many new resolutions and improved the way they were picked to make the proposed resolutions more relevant to current situation.
We improved the visual representation of political power, and voting results, as well as a tutorial for the Landsraad Council.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41624136/45552689eb02c9aff073c6c8ea43077537de1911.png)
Harvester rework
Harvesters no longer require to be manually deployed. To keep the thematic element of risk/reward involved in Spice Harvesting, they now have two modes: Greed Mode and Safe Mode
Safe Mode is only available with an ornithopter attached.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41624136/c1bec9ad59c6b0c20a9fcc7600e57a19f131ae91.png)
Conquest
Many Atreides, Harkonnen and Corrino bonuses have been reworked to be more enjoyeable & fun.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41624136/173c0f3c591b52a5580b067c9186968859cc8c8a.png)
Main Base Buildings
We've added 3 new Main Base Buildings: Recycling Vats, Fusion Plant and Landsraad Quarters.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41624136/e20c217f238580eac2c2237c61bc57e1c7d15c31.png)
Water Balancing
The development that unlocked the “windtraps” building felt mandatory in the previous patch, which is why we removed it completely: “Windtraps” are now exclusive to the Fremen. “Dew collectors” have been balanced accordingly, and new avenues of Water production have been added.
Full changelog here - https://docs.google.com/document/d/1QmWNzn2EZRnSK6aSaGYouYr_FQ6OErj1FFhZtxvY8NI/edit?usp=sharing
Zitat:
Thank you all for your feedback and suggestions, we can't wait to hear your thoughts and feedback on this update!
Enjoy the update and stay tuned for news about what's next for Dune: Spice Wars!
- Shiro Games
Enjoy the update and stay tuned for news about what's next for Dune: Spice Wars!
- Shiro Games