Heroes
The characters of Dune now walk the sands of Arrakis.
After reaching 10k Hegemony, each faction can choose between 2 heroes to recruit as an unit that will influence their whole military strategy:
- House Atreides: Duncan Idaho or Gurney Halleck
- House Harkonnen: Glossu Rabban or Iakin Nefud
- The Fremen: Chani Kynes or Otheym
- House Corrino: Wensicia Corrino or Captain Aramsham
- The Smugglers: Drisq or Bannerjee
- House Ecaz: Whitmore Bludd or Ilesa Ecaz
When your hero dies in battle, you’ll be able to bring them back as a Ghola, if you’re willing to pay the cost to both your bank account and your reputation.
New councillors
Heroes that were previously councilors have been replaced by two new councilors per faction:
- House Atreides: Dr. Wellington Yueh and Young Paul Atreides
- House Harkonnen: Umman Kudu and Cron Vatia
- The Smugglers: Lashon Hara and Stakkanov
- The Fremen: Jamis and Shimoom
- House Corrino: Mother Helen Gaius Mohiam and Zum Garon
- House Ecaz: Rivvy Dinari and Ibbo Vipp
Combat Rework
- Combat systems have been reworked with an emphasis on making army composition deeper and more diverse, with every unit having a role to play, without increasing the need to micromanage too much.
- Units have a more diverse range of armor values. Armor can no longer be shredded, but every faction has a unit that reduces armor value by a flat amount, as well as a unit made to kill high-armored opponents.
- To increase diversity, units now have different attack speeds, and Elite units are available earlier in the game, at 5k hegemony. Gear are also more specialized and easier to access: they are free to install and only cost Solari to remove or swap.
- To increase the strategic possibilities, both on the offense and defense, it is now possible to change the position your units appear on the map by placing a Rally Point anywhere within Airfield range. The Fremen use allied sietches that have not been pillaged to place their Rally Point.
- To accommodate those changes, almost all units' stats, traits and gear have been changed, as well as many military buildings, development and operation.
Stealth Rework
- We’ve made Stealth a more powerful, advanced mechanic.
- Stealthy units are no longer detected by everything. They will often remain hidden until their first strike in combat. To detect a stealthy unit before they strike, you will have to rely on Probe Setup, a new village building called Monitoring Station, or a rare Gear or Hero effect.
- On the other hand, most units are no longer stealth as a base effect. Most but not all of the units that were previously stealthy have a gear that grants the effect. It can otherwise be granted by some faction’s spying operation, development, or heroes.
Intel Mini-Rework
To make intel, operation and faction infiltration more valuable we removed the production of 1 intel per non-faction information field. We also restricted Data Center to regions neighboring an enemy, like the Listening Post, and reworked the Observatory Mountain special region: it allows you to build both Data Center and Listening Post without constraint and increase their production by 50%.
House Vernius of Ix
House Vernius of Ix can appear as an opposing faction in every game mode.
Other Changes
https://docs.google.com/document/d/1kgajYkMYh6QC1wzq8RQfmYiiNiTF7-svVo3t1nQmE0I/edit?usp=sharing
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