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House Vernius of the Ixian confederacy is the main provider of spacefolding ships in the galaxy. Their obsession with technological progress clashes with the prohibition on thinking machines imposed by the Butlerian Jihad. They've mostly managed to stay within the letter of the law until now, but a monopoly on spice could free them of these petty restrictions.
House Vernius of Ix is playable in every game mode, in single player and multiplayer.
House Vernius of Ix
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Leader: Earl Rhombur Vernius
Starting Bonuses
- Spice Fields in neutral and controlled regions can be harvested by Tethered Combine Harvester Drones.
- Factions in truce get the effects of unresearched development that have been researched by Vernius.
- Mixed S-Vault districts are split to give district bonuses
Starting Malus
- Villages not connected to the Nodal Network through Neural Nodes suffer -50% ressource productions
5k Hegemony Bonus
- Can File Patent on researched developments that no other faction has researched.
- Can research 1 development without having researched its requirement.
File Patent (Development Ability): Every other faction will have to pay Vernius 500 Solari to research this development. Patents can be filed on developments that only the House of Vernius has researched. Filing a patent cost 1000 Solari.
10k Hegemony Bonus
- Can Obfuscate a single researched development.
- Each Knowledge point increases the production of all other resources by 0.2%.
Obfuscate (ability): This development will have no effect for any faction.
Can obfuscate a single researched development. Obfuscating a development cost 20 Standing.
Councilors
Bolig Avati
- Can build multiple Main Base buildings at the same time in the same district of S-Vault
- Removed Main Base buildings in S-Vault are reimbursed fully
- Gain 1 Knowledge per district bonus
Bronso Vernius
- Villages neighboring a single Vernius region cost -20% Authority to Annex
- The furthest connected Neural Node generates an Airfield
Cammar Pilru
- Maximum Influence increases by 5 per Knowledge
- Immediately gain 200 Influence when entering Conflict with another faction
Tessia Vernius
- Infiltration levels required for spying missions are lowered by 1
- While no development is in progress, 50% of Knowledge is turned into Intel
Heroes
Nuwa Cenva
- Hero trait:[list]
- +20% drone recruitment speed
- Spying operation launched in Nuwa’s region last 2 days longer
- Nearby Tethered units have +1 armor and move 20% faster
- Can deploy a repairing station that heals nearby drones. Cannot move while the repairing station is active.
C’tair Pilru
- Hero trait:[list]
- A single unit can get +1 gear in the armory
- C’tair has stealth near ally non-mechanical unit and ally villages
- C’tair’s first attack executes inside ixian territory.
- Leaves combat and becomes stealth
- Must be near an ally non-mechanical unit or an ally village
Ixian Units
Buildings
Main Base Building - Spice Laboratory
- +2 Knowledge per exploited Spice Field
- -2 Fuel Cell Requirement for Combine Harvester Drone
Main Base Building - Neural Core
- Connected Neural Nodes produce 1 Fuel Cell
- +2% knowledge per connected Neural Nodes
Village Building - Neural Node
- Connect the region to the Nodal Network, Tethering drones in the region and neighboring regions.
- Can only be build in region where exactly 1 neighbor is connected to the Nodal Network
Developments
Entropic Engineering (replaces Modular Parts)
- Can spend up to 2 Fuel Cell in Combine Harvester Drone to increase their production
- Unlock the Spice Silo
- Unlock the Spice Laboratory
Spice Enlightenment (replaces Crew Training Program)
- Can spend up to 4 Fuel Cell in Combine Harvester Drone to increase their production
- +0.5 Spice production per Knowledge
Water Batteries (replaces Army Logistics)
- When out of fuel cells, Water is used in its stead
- Unlock the second gear slot in the armory
Guild Collaboration (replaces Recruitment Initiative)
- +5 Command Point
- Agents assigned on Spacing Guild Information produce 2 Fuel Cell
- Unlock the Command Post
Automated Manufacture (replaces Military Propaganda)
- +10 Command Point
- +0.5% recruitment and regeneration speed per Knowledge
Technological Exchange (replaces Intelligence Network)
- Gain +5 Standing on Council Opening per active Truce
- +2 Knowledge per active Truce
Heretical Computing (replaces Spying Logistics)
- Unlock Analytical Machine Agent and get one for free
- Unlock the Harmless Gadget Treaty
- Unlock the Intelligence Agency
Holistic Thinking (replaces Nefarious Contact)
- +1 Knowledge per information field with at least 1 Analytical Machine Agent
- Information level increases by 1 in factions that have accepted a Harmless Gadget treaty
Physical Wiring (replaces Spying Mastery)
- Infiltration Cells neighboring a region connected to the Nodal Network do not count towards the maximum of Infiltration Cells
- Unlock Assassins
Sequential Thinking (replaces Local Dialect Studies)
- The Nodal Network can optionally connect across Deep Deserts
- Each node in the longest path of the Nodal Network gives +1 Knowledge and +2% authority production
Neural Tropism (replaces Native Customs)
- Enemy factions pay +30% authority to capture a region neighboring at least 2 region connected to the Nodal Network
- Unlock the Neural Core
Automated Defenses (replaces Border Defenses)
- +2 free Automated Militia in Village connected to the Nodal Network
- In controlled regions, enemy units suffer -4% health per day per node connected to the main base through this region.
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