News Liste Draconia

Patch 0.4.0.1 & Dev Blog
Draconia
06.10.24 15:52 Community Announcements
Hello Draconians!

After a few weeks of silence, we are finally ready to release the next patch.
If you're only here for the patch notes, feel free to scroll down!

Lindworm

Originally, we wanted to focus more on the NPCs, but then the new Lindworm came along and told us, "Hey, I'm ready to be put into the game, and I want you to do it NOW!" So, here he is!
The reworked version is available to everyone who owns the game - you don’t need to purchase it or anything like that.



For clarification: The old model will remain in the game for now. So, if you have a Lindworm character using the old model, it will still be there. We’re not ready to do a character wipe just yet, and we most likely won’t until the new character creator is finished, at which point a wipe will be mandatory.

NPCs & Quests



In this patch, we are also introducing our first interactable NPCs. They are by no means final and will receive several upgrades in the near and distant future to become more lively and allow for more interactions between each other and the players.
And to answer a question that’s been asked a lot lately: Yes, you will be able to take some of them home with you in the future. (You better treat them well!) More details will be shared when the time comes.

They also finally allow us to add Draconia's story to the game. While there have been a few notes scattered here and there, adding bits of lore, notes can never replace characters who can personally share their stories with players.
Many NPCs will even ask players to complete tasks for them - some of which are daily - giving players more options to level their characters without relying solely on quest stones, killing NPCs, or farming resources.
Some tasks can only be unlocked if specific conditions are met, so listen carefully when a character is talking to you.

To make things easier, characters that send players on quests will have a visual indicator in the future. However, we want to move away from the standard question marks above their heads and choose a more immersive option.

Behemoth

Our rock candy-eating tank is currently being modeled at the speed of light (or at least that’s what it feels like) and is turning into an absolute chonker! He also comes with a default smug face.




Quetzalcoatl

Our character concept artist is currently battling all the scales that cover the Quetz’s body.
We can only show you a sne(a)k peek at the moment, but we can tell you this much: The new Quetz is going to be loooong!



Dragonturtle

The Dragonturtle's textures have been finished, and our animators are now starting to work on its animations so we can add it as a new playable character and NPC in the near future.
But beware! The Turtle will be a tough nut to crack!



European Dragon

The European dragon is currently being animated, and we’re super excited to see it in action!






We have also been working on various other things here and there that will be relevant in the near and distant future.


Kirin skin concept art


Various skull models that function as interactable items and level art.


Some clan hut concepts.


One of several nest types that players will be able to choose from when nesting is added.


And last but not least, the patch notes!

Added: The new Lindworm as a playable character
Added: Simple "clan/personal" text to the construction placement UI to show construction type
Added: Clan icon to the clan construction health bar
Added: Sandstorms as rare weather type
Added: Basic Ka'sai NPC
Added: New item - Mollusk Meat
Added: New harvestable - Small Tidara
Added: Kasai talking animations
Added: 20 new Ka'sai horn variants
Added: Multiple quest task support
Updated: Guaranteed drop chance for harvestables
Updated: Increased default photo mode cam movement speed
Updated: Increased default construction mode cam movement speed
Updated: Increased volume of sliding sound effect
Updated: Reduced character creator lighting intensity
Updated: Improved Ka'sai & Wyvern walking animation blending
Updated: Disabled head controller input for some Wyvern emotes where they are not wanted
Updated: Buffs from consumables such as meat and carcasses now stack up to 5
Updated: All UI element fonts to be more readable
Updated: Quest Tab UI
Updated: Quest system to support several tasks
Updated: Don't allow kicking clan members of the same user level
Updated: Deselect interacted actor and hide interactable actor UI when interaction radial opens
Updated: Increased the health of crabs
Fixed: Stomach item not dropping from carcasses
Fixed: Construction mode cam movement direction (now it moves properly where aimed like any fps cam movement)
Fixed: Ore deposit name
Fixed: Missing ocean water in some spots of the map
Fixed: Typo in note "Important"
Fixed: Weather not changing
Fixed: Eastern Jaw rotation
Fixed: Clan hoard collision getting small players stuck sometimes
Fixed: Missing level assets
Fixed: Ka'sai falling animation not looping
Fixed: Items falling through the floor of the great library
Fixed: Tongue clipping through teeth in Ka'sai vocal call animation
Fixed: Foliage that was sunk into the ground due to mesh changes
Fixed: Multiple quest tasks not being recognized and updated properly
Fixed: Minor texture issues on the Wyvern's wing claws
Fixed: Chat getting locked
Fixed: Players respawning at the same respawn point instead of the nearest one
Fixed: Sleep transition speed when entering sleeping state by only pressing J
Fixed: Lindy not being able to attack while swimming
Fixed: Death's Grip effect resetting after relog (Sorry Wyv3rn :P)
Fixed: Missing Quest VFX & SFX
Fixed: Clan tag not being removed if the player has been removed from a clan
Fixed: Clan permissions affecting personal unlocked constructions
Fixed: Auto-switching between keyboard/mouse and gamepad input
Fixed: Minor UI flickering when the interaction key is being pressed/held
Fixed: Sniffing no longer stops other currently active abilities
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Release:13.01.2022 Genre: Massively Multiplayer Online Entwickler: Draconia Dev Team Vertrieb:keine Infos Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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